Fixed issue #19 - disconnect event

This commit is contained in:
szporowolik
2019-11-07 23:11:00 +01:00
parent fe2b9cd3f1
commit fdcb82cafa

View File

@@ -666,7 +666,7 @@ end
Perun.onPlayerDisconnect = function(id, err_code)
-- Player disconnected
Perun.LogEvent("disconnect", "Player " .. id .. " disconnected.",nil,nil);
Perun.LogEvent("disconnect", "Player " .. id .. " disconnected.(?)",nil,nil);
return
end
@@ -818,8 +818,8 @@ Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
elseif eventName == "disconnect" then
--"disconnect", playerID, name, playerSide, reason_code
Perun.LogEvent(eventName,"Player " .. arg2 .. " disconnected (".. arg4 .. ").",arg4,nil);
Perun.LogStats(arg1);
Perun.LogEvent(eventName,"Player " .. arg1 .. " disconnected!",nil,nil);
elseif eventName == "crash" then
--"crash", playerID, unit_missionID