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https://github.com/DaKerboul/perun.git
synced 2026-08-09 17:55:38 +02:00
3.0.0
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@@ -10,14 +10,13 @@
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Perun.Refresh = 15 -- base refresh rate in secounds (values lower than 60 may affect performance!)
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Perun.JsonLocation = "Scripts\\Json\\perun_export.json" -- relatve do user's SaveGames DCS folder
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Perun.UDPTargetPort = 48620 -- UDP port to send data to
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org" -- Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Wymagamy obecno<EFBFBD>ci na 255Mhz (DCS SRS)" -- Message send to players connecting the server - Line 2
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Perun.MOTD_L3 = "Udanej zabawy" -- Message send to players connecting the server - Line 3
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Wymagamy obecnosci na 255Mhz (DCS SRS)" -- Message send to players connecting the server - Line 2
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-- ########### END OF SETTINGS ###########
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-- Variable init
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Perun.Version = "v0.2.1"
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Perun.Version = "v0.3.0"
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Perun.StatusData = {}
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Perun.SlotsData = {}
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Perun.VersionData = {}
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@@ -156,7 +155,6 @@
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Perun.onPlayerStart = function (id)
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net.send_chat(Perun.MOTD_L1, id);
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net.send_chat(Perun.MOTD_L2, id);
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net.send_chat(Perun.MOTD_L3, id);
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end
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Perun.onPlayerTrySendChat = function (playerID, msg, all)
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@@ -193,7 +191,7 @@
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elseif eventName == "disconnect" then
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--"disconnect", playerID, name, playerSide, reason_code
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " disconnected; reason: " .. arg4);
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " disconnected");
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elseif eventName == "crash" then
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--"crash", playerID, unit_missionID
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@@ -213,7 +211,7 @@
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elseif eventName == "pilot_death" then
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--"pilot_death", playerID, unit_missionID
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. "died");
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " died");
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else
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Perun.LogEvent(eventName,"Unknown event type");
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