mirror of
https://github.com/DaKerboul/perun.git
synced 2026-08-09 15:55:39 +02:00
Fixed and upgraded event handlers.
System will store DCS server time for events and chat logs.
This commit is contained in:
@@ -7,7 +7,8 @@
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-- ########### SETTINGS ###########
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Perun.Refresh = 15 -- base refresh rate in secounds (values lower than 60 may affect performance!)
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Perun.RefreshStatus = 15 -- base refresh rate in seconds to send status update (values lower than 60 may affect performance!)
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Perun.RefreshMission = 60 -- refresh rate in seconds to send mission information (values lower than 60 may affect performance!)
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Perun.JsonLocation = "Scripts\\Json\\perun_export.json" -- relatve do user's SaveGames DCS folder
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Perun.UDPTargetPort = 48620 -- UDP port to send data to
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- Message send to players connecting the server - Line 1
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@@ -16,12 +17,14 @@
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-- ########### END OF SETTINGS ###########
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-- Variable init
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Perun.Version = "v0.3.2"
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Perun.Version = "v0.3.3"
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Perun.StatusData = {}
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Perun.SlotsData = {}
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Perun.MissionData = {}
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Perun.VersionData = {}
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Perun.lastSent =0
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Perun.MissionHash=""
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Perun.lastSentStatus =0
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Perun.lastSentMission =0
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Perun.JsonLocation = lfs.writedir() .. Perun.JsonLocation
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Perun.socket = require("socket")
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Perun.UDP = assert(Perun.socket.udp())
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@@ -30,6 +33,17 @@
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Perun.UDP:setpeername("127.0.0.1",Perun.UDPTargetPort)
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-- Function definition
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Perun.SideID2Name = function(id)
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-- Helper function
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local sides = {
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[0] = 'SPECTATOR',
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[1] = 'RED',
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[2] = 'BLUE',
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}
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return sides[id]
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end
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Perun.AddLog = function(text)
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-- Adds logs to DCS.log file
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net.log("Perun : ".. text)
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@@ -90,7 +104,7 @@
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-- 2 - Players
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temp = net.get_player_list()
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for _, i in ipairs(temp) do
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for _, i in pairs(temp) do
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temp[i]=net.get_player_info(i)
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end
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Perun.UpdateStatusPart("players",temp)
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@@ -130,6 +144,8 @@
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data['player']= net.get_player_info(playerID, "name")
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data['msg']=msg
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data['all']=all
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data['datetime']=os.date('%Y-%m-%d %H:%M:%S')
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data['log_missionhash']=Perun.MissionHash
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Perun.Send(50,data)
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end
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@@ -140,28 +156,54 @@
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data={}
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data['log_type']= log_type
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data['log_content']=log_content
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data['log_datetime']=os.date('%Y-%m-%d %H:%M:%S')
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data['log_missionhash']=Perun.MissionHash
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Perun.Send(51,data)
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end
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--- Event callbacks
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Perun.onSimulationStart = function()
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Perun.MissionHash=DCS.getMissionName( ).."@"..os.date('%Y%m%d_%H%M%S');
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Perun.LogEvent("SimStart",Perun.MissionHash);
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end
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Perun.onSimulationStop = function()
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Perun.LogEvent("SimStop",Perun.MissionHash);
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end
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Perun.onPlayerDisconnect= function(id, err_code)
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Perun.LogEvent("disconnect", "Player " .. net.get_player_info(id, "name") .. " disconnected; " .. err_code);
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end
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Perun.onSimulationFrame = function()
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local _now = DCS.getRealTime()
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-- Send status update
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if _now > Perun.lastSentStatus + Perun.RefreshStatus then
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Perun.lastSentStatus = _now
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if _now > Perun.lastSent + Perun.Refresh then
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Perun.lastSent = _now
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Perun.UpdateSlots()
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Perun.UpdateStatus()
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Perun.UpdateVersion()
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Perun.UpdateMission()
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Perun.UpdateJson()
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end
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-- Send mission update
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if _now > Perun.lastSentMission + Perun.RefreshMission then
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Perun.lastSentMission = _now
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Perun.UpdateSlots()
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Perun.UpdateMission()
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Perun.UpdateJson()
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end
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end
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Perun.onMissionLoadEnd = function()
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Perun.UpdateSlots()
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Perun.UpdateMission()
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Perun.UpdateVersion()
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Perun.UpdateJson()
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end
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@@ -178,56 +220,86 @@
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return msg
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end
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Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4)
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Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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if eventName == "friendly_fire" then
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--"friendly_fire", playerID, weaponName, victimPlayerID
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name").." killed " .. net.get_player_info(arg3, "name") .. " using " .. arg2);
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Perun.LogEvent(eventName,Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name").." killed friendy " .. net.get_player_info(arg3, "name") .. " using " .. arg2);
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elseif eventName == "mission_end" then
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--"mission_end", winner, msg
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Perun.LogEvent(eventName,"Mission end, winner " .. arg1 .. " message: " .. arg2);
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Perun.LogEvent(eventName,"Mission finished, winner " .. arg1 .. " message: " .. arg2);
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elseif eventName == "kill" then
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--"kill", killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name").. " in " .. arg3 .. " " .. arg2 .. " killed " .. net.get_player_info(arg4, "name") .. " in " .. arg6 .. " " .. arg5 .. " using " .. arg7);
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--"kill", killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName
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if net.get_player_info(arg4, "name") ~= nil then
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_temp = " player ".. net.get_player_info(arg4, "name") .." ";
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else
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_temp = " AI ";
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end
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if net.get_player_info(arg1, "name") ~= nil then
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_temp2 = " player ".. net.get_player_info(arg1, "name") .." ";
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else
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_temp2 = " AI ";
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end
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Perun.LogEvent(eventName,Perun.SideID2Name(arg3) .. _temp2 .. " in " .. arg2 .. " killed " .. Perun.SideID2Name(arg6) .. _temp .. " in " .. arg5 .. " using " .. arg7);
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elseif eventName == "self_kill" then
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--"self_kill", playerID
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " killed himself");
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " killed himself");
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elseif eventName == "change_slot" then
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--"change_slot", playerID, slotID, prevSide
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " changed slot to " .. arg2);
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if DCS.getUnitType(arg2) ~= nil and DCS.getUnitType(arg2) ~= "" then
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_temp = DCS.getUnitType(arg2);
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else
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_temp = "SPECTATOR";
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end
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Perun.LogEvent(eventName,Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " changed slot to " .. _temp);
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elseif eventName == "connect" then
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--"connect", playerID, name
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " connected");
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Perun.LogEvent(eventName,"Player "..net.get_player_info(arg1, "name") .. " connected");
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elseif eventName == "disconnect" then
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--"disconnect", playerID, name, playerSide, reason_code
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " disconnected");
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Perun.LogEvent(eventName, Perun.SideID2Name(arg3) .. " player " ..net.get_player_info(arg1, "name") .. " disconnected");
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elseif eventName == "crash" then
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--"crash", playerID, unit_missionID
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " crashed");
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Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " crashed in " .. DCS.getUnitType(arg2));
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elseif eventName == "eject" then
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--"eject", playerID, unit_missionID
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " ejected");
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Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " ejected " .. DCS.getUnitType(arg2));
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elseif eventName == "takeoff" then
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--"takeoff", playerID, unit_missionID, airdromeName
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " took off from " .. arg3);
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if arg3 then
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_temp = " from " .. arg3;
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else
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_temp = "";
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end
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Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " took off in ".. DCS.getUnitType(arg2) .. _temp);
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elseif eventName == "landing" then
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--"landing", playerID, unit_missionID, airdromeName
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " landed at " .. arg3);
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if arg3 then
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_temp = " at " .. arg3;
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else
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_temp ="";
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end
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Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " landed in " .. DCS.getUnitType(arg2).. _temp);
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elseif eventName == "pilot_death" then
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--"pilot_death", playerID, unit_missionID
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Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " died");
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Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " in " .. DCS.getUnitType(arg2) .. " died");
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else
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Perun.LogEvent(eventName,"Unknown event type");
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