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https://github.com/DaKerboul/perun.git
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Merge pull request #35 from szporwolik/dev
Added some debug information and fixed statics counted as helicopters…
This commit is contained in:
@@ -9,9 +9,9 @@ package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
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Perun.RefreshStatus = 15 -- (int) [default: 60] Base refresh rate in seconds to send status update
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Perun.RefreshStatus = 15 -- (int) [default: 60] Base refresh rate in seconds to send status update
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Perun.RefreshMission = 60 -- (int) [default: 120] Refresh rate in seconds to send mission information
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Perun.RefreshMission = 60 -- (int) [default: 120] Refresh rate in seconds to send mission information
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Perun.TCPTargetPort = 48622 -- (int) [default: 48621] TCP port to send data to
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Perun.TCPTargetPort = 48620 -- (int) [default: 48621] TCP port to send data to
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Perun.TCPPerunHost = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost"
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Perun.TCPPerunHost = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost"
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Perun.Instance = 2 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.Instance = 1 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) [default: "Scripts\\Json\\"] Folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) [default: "Scripts\\Json\\"] Folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.MissionStartNoDeathWindow = 300 -- (int) [default: 300] Number of secounds after mission start when death of the pilot will not go to statistics, shall avoid death penalty during spawning DCS bugs
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Perun.MissionStartNoDeathWindow = 300 -- (int) [default: 300] Number of secounds after mission start when death of the pilot will not go to statistics, shall avoid death penalty during spawning DCS bugs
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Perun.DebugMode = 2 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged
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Perun.DebugMode = 2 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged
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@@ -138,12 +138,12 @@ end
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Perun.GetCategory = function(id)
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Perun.GetCategory = function(id)
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-- Helper function returns object category basing on https://pastebin.com/GUAXrd2U
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-- Helper function returns object category basing on https://pastebin.com/GUAXrd2U
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local _killed_target_category = DCS.getUnitTypeAttribute(id, "category")
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local _killed_target_category = "Other"
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-- Sometimes we get empty object id
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-- Sometimes we get empty object id (seems like DCS API bug)
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if id == nil then
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if id ~= nil and id ~= "" then
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_killed_target_category = "Other"
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_killed_target_category = DCS.getUnitTypeAttribute(id, "category")
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else
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-- Below, simple hack to get the propper category when DCS API is not returning correct value
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-- Below, simple hack to get the propper category when DCS API is not returning correct value
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if _killed_target_category == nil then
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if _killed_target_category == nil then
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local _killed_target_cat_check_ship = DCS.getUnitTypeAttribute(id, "DeckLevel")
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local _killed_target_cat_check_ship = DCS.getUnitTypeAttribute(id, "DeckLevel")
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@@ -169,7 +169,11 @@ Perun.SideID2Name = function(id)
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[2] = 'BLUE',
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[2] = 'BLUE',
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[3] = 'NEUTRAL', -- TBD check once this is released in DCS
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[3] = 'NEUTRAL', -- TBD check once this is released in DCS
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}
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}
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return _sides[id]
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if id > 0 then
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return _sides[id]
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else
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return "?"
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end
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end
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end
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Perun.AddLog = function(text,LogLevel)
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Perun.AddLog = function(text,LogLevel)
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@@ -791,6 +795,34 @@ end
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Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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-- Game event has occured
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-- Game event has occured
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Perun.AddLog("Event handler for ".. eventName .. " started",2)
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Perun.AddLog("Event handler for ".. eventName .. " started",2)
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-- Below debug helper
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local event_arguments = eventName
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if arg1 ~= "" then
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event_arguments = event_arguments .. " arg1: " .. arg1
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end
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if arg2 ~= "" then
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event_arguments = event_arguments .. " arg2: ".. arg2
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end
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if arg3 ~= "" then
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event_arguments = event_arguments .. " arg3: ".. arg3
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end
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if arg4 ~= "" then
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event_arguments = event_arguments .. " arg4: ".. arg4
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end
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if arg5 ~= "" then
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event_arguments = event_arguments .. " arg5: ".. arg5
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end
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if arg6 ~= "" then
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event_arguments = event_arguments .. " arg6: ".. arg6
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end
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if arg7 ~= "" then
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event_arguments = event_arguments .. " arg7: ".. arg7
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end
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Perun.AddLog("DEBUG onGameEvent:" .. event_arguments,2)
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if eventName == "friendly_fire" then
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if eventName == "friendly_fire" then
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--"friendly_fire", playerID, weaponName, victimPlayerID
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--"friendly_fire", playerID, weaponName, victimPlayerID
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if arg2 == "" then
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if arg2 == "" then
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@@ -858,8 +890,13 @@ Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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if arg7 == "" then
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if arg7 == "" then
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arg7 = "Cannon"
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arg7 = "Cannon"
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end
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end
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Perun.LogEvent(eventName,Perun.SideID2Name(arg3) .. _temp_killers .. " in " .. arg2 .. " killed " .. Perun.SideID2Name(arg6) .. _temp_victims .. " in " .. arg5 .. " using " .. arg7 .. " [".. Perun.GetCategory(arg5).."]",arg7,Perun.GetCategory(arg5));
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local victim_vehicle = arg5
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if victim_vehicle == "" then
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victim_vehicle = "?"
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end
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Perun.LogEvent(eventName,Perun.SideID2Name(arg3) .. _temp_killers .. " in " .. arg2 .. " killed " .. Perun.SideID2Name(arg6) .. _temp_victims .. " in " .. victim_vehicle .. " using " .. arg7 .. " [".. Perun.GetCategory(arg5).."]",arg7,Perun.GetCategory(arg5));
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elseif eventName == "self_kill" then
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elseif eventName == "self_kill" then
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--"self_kill", playerID
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--"self_kill", playerID
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