mirror of
https://github.com/DaKerboul/perun.git
synced 2026-08-09 17:05:39 +02:00
lighter perun event listener
This commit is contained in:
@@ -1,26 +1,28 @@
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-- Perun for DCS World https://github.com/szporwolik/perun -> DCS Hook config component
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local PerunConfig = {}
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local config = {}
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-- ###################### SETTINGS - DO NOT MODIFY OUTSIDE THIS SECTION #############################
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-- Connection
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PerunConfig.TCPPerunHost = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost"
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PerunConfig.TCPTargetPort = 48621 -- (int) [default: 48621] TCP port to send data to
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PerunConfig.Instance = 1 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
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PerunConfig.RefreshStatus = 60 -- (int) [default: 60] Base refresh rate in seconds to send status update
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-- Mission Configuration
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PerunConfig.MissionStartNoDeathWindow = 300 -- (int) [default: 300] Number of secounds after mission start when death of the pilot will not go to statistics, shall avoid death penalty during spawning DCS bugs
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config.host = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost"
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config.port = 48621 -- (int) [default: 48621] TCP port to send data to
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config.Instance = 1 -- (int) [default: 1] Id number of instance (if multiple DCS instances run on the same machine)
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config.keepAliveSeconds = 5 --
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config.refreshSlotsSeconds = 300 -- delay between slot updates are sent
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config.refreshMissionSeconds = 600 -- delay between mission update is sent
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config.bigUpdatesSeconds = 100 -- big updates (mission, unit IDs, slots) have to wait between being sent
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-- Localisation
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PerunConfig.MOTD_L1 = "[Perun] Welcome to our server !" -- (string) Message send to players connecting the server - Line 1
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PerunConfig.MOTD_L2 = "[Perun] Stats and event data integrated with Perun for DCS World" -- (string) Message send to players connecting the server - Line 2
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PerunConfig.ConnectionError_L1 = "[Perun] ERROR: Connection broken - contact server admin!" -- (string) Information to send to players when Perun connection is broken
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-- Server MOTD, sent to ALL players when entering cockpit
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config.MOTD_line1 = "[Perun] Welcome to our server!";
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config.MOTD_line2 = "[Perun] Stats and event data integrated with Perun for DCS World";
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-- (string) Information to send to players when Perun connection is broken
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config.ConnectionError = "[Perun] ERROR: Connection broken - contact server admin!"
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-- Misc
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PerunConfig.BroadcastPerunErrors = 1 -- (int) [0 (default),1] Value greater than 0 will broadcast chat message about missing connection to Perun
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config.BroadcastPerunErrors = 1 -- (int) [0 (default),1] Value greater than 0 will broadcast chat message about missing connection to Perun
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-- Debug
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PerunConfig.DebugMode = 1 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged
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config.DebugMode = 1 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged
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-- ###################### END OF SETTINGS - DO NOT MODIFY OUTSIDE THIS SECTION ######################
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return PerunConfig
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return config
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@@ -13,17 +13,18 @@ package.cpath = package.cpath..';'.. lfs.writedir()..'/Mods/services/Perun/bin/'
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Perun.DLL = require('perun')
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-- Load config file
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local PerunConfig = require "perun_config"
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Perun.RefreshStatus = PerunConfig.RefreshStatus
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Perun.TCPTargetPort = PerunConfig.TCPTargetPort
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Perun.TCPPerunHost = PerunConfig.TCPPerunHost
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Perun.Instance = PerunConfig.Instance
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Perun.MissionStartNoDeathWindow = PerunConfig.MissionStartNoDeathWindow
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Perun.DebugMode = PerunConfig.DebugMode
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Perun.MOTD_L1 = PerunConfig.MOTD_L1
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Perun.MOTD_L2 = PerunConfig.MOTD_L2
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Perun.ConnectionError = PerunConfig.ConnectionError_L1
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Perun.BroadcastPerunErrors = PerunConfig.BroadcastPerunErrors
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local config = require "perun_config"
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Perun.RefreshStatus = config.RefreshStatus
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Perun.TCPTargetPort = config.port
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Perun.TCPPerunHost = config.host
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Perun.Instance = config.Instance
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Perun.MissionStartNoDeathWindow = config.MissionStartNoDeathWindow
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Perun.DebugMode = config.DebugMode
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Perun.MOTD_L1 = config.MOTD_L1
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Perun.MOTD_L2 = config.MOTD_L2
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Perun.ConnectionError = config.ConnectionError_L1
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Perun.BroadcastPerunErrors = config.BroadcastPerunErrors
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-- Variable init
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Perun.Version = "v0.12.1"
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@@ -47,6 +48,23 @@ Perun.lastFrameTime = 0;
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Perun.ReconnectTimeout = 30;
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Perun.RefreshKeepAlive = 3
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Perun.State = {}
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Perun.State.connected = false;
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-- to avoid declaring every time a function is run
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Perun.Globals = {}
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Perun.Globals.Sides = {
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[0] = 'SPECTATOR',
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[1] = 'RED',
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[2] = 'BLUE',
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[3] = 'NEUTRAL', -- TBD check once this is released in DCS
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}
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Perun.Mission = {}
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Perun.Mission.Coalitions = {}
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-- ################################ Helper function definitions ################################
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Perun.GetCategory = function(id)
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-- Helper function returns object category basing on https://pastebin.com/GUAXrd2U
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@@ -75,14 +93,8 @@ end
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Perun.SideID2Name = function(id)
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-- Helper function returns side name per side (coalition) id
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local _sides = {
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[0] = 'SPECTATOR',
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[1] = 'RED',
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[2] = 'BLUE',
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[3] = 'NEUTRAL', -- TBD check once this is released in DCS
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}
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if id > 0 and id <= 3 then
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return _sides[id]
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return Perun.Globals.Sides[id]
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else
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return "?"
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end
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@@ -91,11 +103,11 @@ end
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Perun.AddLog = function(text,LogLevel)
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-- Adds logs to DCS.log file
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if Perun.DebugMode >= LogLevel then
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net.log("[Perun] ".. text)
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net.log("[Perun] ", text)
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end
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end
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Perun.GenerateMissionHash = function()
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Perun.generate_mission_hash = function()
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-- Generates unique simulation mission hash
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return DCS.getMissionName( ).."@".. Perun.Instance .. "@" .. Perun.Version .. "@".. os.date('%Y%m%d_%H%M%S')
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end
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@@ -239,6 +251,7 @@ Perun.ConnectToPerun = function ()
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Perun.DLL.tcpConnect(Perun.TCPPerunHost, Perun.TCPTargetPort)
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Perun.AddLog(string.format("Connecting to TCP server %s:%i", Perun.TCPPerunHost, Perun.TCPTargetPort), 2)
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Perun.State.connected = true;
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end
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Perun.SendToPerun = function(data_id, data_package)
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@@ -253,7 +266,7 @@ Perun.SendToPerun = function(data_id, data_package)
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_payload = net.lua2json(data_package);
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end
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local _TempData={"<SOT>","{\"dcs_current_frame_delay\":",((DCS.getRealTime() - Perun.lastFrameStart) * 1000000),",\"type\":",data_id,",\"dcs_frame_time\":",(Perun.lastFrameTime * 1000000),",\"instance\":",(Perun.Instance),",\"timestamp\":\"",(os.date('%Y-%m-%d %H:%M:%S')),"\",\"payload\":",(_payload),"}<EOT>"}
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local _TempData={"<SOT>","{\"dcs_current_frame_delay\":",((DCS.getRealTime() - Perun.lastFrameStart) * 1000),",\"type\":",data_id,",\"dcs_frame_time\":",(Perun.lastFrameTime * 1000),",\"instance\":",(Perun.Instance),",\"timestamp\":\"",(os.date('%Y-%m-%d %H:%M:%S')),"\",\"payload\":",(_payload),"}<EOT>"}
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local _tcpMessage= table.concat( _TempData )
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-- TCP Part - sending
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@@ -620,7 +633,7 @@ end
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Perun.onSimulationStart = function()
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-- Simulation was started
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Perun.MissionHash=Perun.GenerateMissionHash()
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Perun.MissionHash=Perun.generate_mission_hash()
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Perun.LogEvent("SimStart","Mission " .. Perun.MissionHash .. " started",nil,nil);
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Perun.StatData = {}
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Perun.StatDataLastType = {}
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@@ -634,7 +647,7 @@ Perun.onSimulationStop = function()
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-- Simulation was stopped
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Perun.LogEvent("SimStop","Mission " .. Perun.MissionHash .. " finished",nil,nil);
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Perun.LogAllStats()
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Perun.MissionHash=Perun.GenerateMissionHash();
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Perun.MissionHash=Perun.generate_mission_hash();
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Perun.StatData = {}
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Perun.MissionData = {}
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Perun.StatDataLastType = {}
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@@ -716,6 +729,24 @@ end
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Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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-- Game event has occured
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local _now = DCS.getRealTime()
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local _payload = net.lua2json({eventName, arg1, arg2, arg3, arg4, arg5, arg6, arg7})
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Perun.DLL.tcpSend("<SOT>" .. _payload .. "<EOT>")
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for i, value in pairs({ "red", "blue" }) do
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-- table { type, unit_missionID }
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local slots = DCS.getAvailableSlots(value)
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for slot in slots do
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local idx = slot[1];
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Perun.Mission.Coalitions[value][idx] = {}
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Perun.Mission.Coalitions[value][idx]["type"] = slot[2];
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Perun.DLL.tcpSend("<SOT>" .. net.lua2json(DCS.getUnitType(idx)) .. "<EOT>")
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end
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end
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local _payload = net.lua2json(Perun.Mission.Coalitions)
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Perun.DLL.tcpSend("<SOT> SLOTS " .. _payload .. "<EOT>")
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Perun.AddLog("Event handler for ".. eventName .. " started",2)
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if eventName == "friendly_fire" then
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@@ -873,7 +904,7 @@ end
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if DCS.isServer() then
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-- If this game instance is hosting multiplayer game, start Perun
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Perun.DLL.StartOfApp() -- Start the main Perun dll
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Perun.MissionHash=Perun.GenerateMissionHash() -- Generate initial missionhash
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Perun.MissionHash=Perun.generate_mission_hash() -- Generate initial missionhash
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DCS.setUserCallbacks(Perun) -- Set user callbacs, map DCS event handlers with functions defined above
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Perun.AddLog("Loaded - Perun for DCS World - version: " .. Perun.Version,0) -- Display perun information in log
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Perun.ConnectToPerun() -- Connect to Perun server
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480
01_DCS/Scripts/Hooks/Perun_light_hook.lua
Normal file
480
01_DCS/Scripts/Hooks/Perun_light_hook.lua
Normal file
@@ -0,0 +1,480 @@
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-- Perun for DCS World https://github.com/szporwolik/perun -> DCS Hook component
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net.log("[Perun] Loading Perun")
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-- Initial init
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local Perun = {}
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-- Load Luas
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package.path = package.path..";"..lfs.currentdir().."/LuaSocket/?.lua"..";"..lfs.writedir() .. "/Mods/services/Perun/lua/?.lua"
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package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
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-- Load Dlls
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package.cpath = package.cpath..';'.. lfs.writedir()..'/Mods/services/Perun/bin/' ..'?.dll;'
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net.log("[Perun]", "Loading DLL")
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Perun.DLL = require('perun')
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net.log("[Perun]", "Loaded DLL, starting")
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Perun.DLL.StartOfApp();
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net.log("[Perun]", "DLL started")
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-- Load config file
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net.log("[Perun]", "Loading config")
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local config = require "perun_config"
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net.log("[Perun]", "Config loaded")
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Perun.host = config.host
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Perun.port = config.port
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Perun.Instance = config.Instance
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Perun.DebugMode = config.DebugMode
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Perun.MOTD_line1 = config.MOTD_line1
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Perun.MOTD_line2 = config.MOTD_line2
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Perun.ConnectionError = config.ConnectionError
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Perun.BroadcastPerunErrors = config.BroadcastPerunErrors
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Perun.keepAliveSeconds = config.keepAliveSeconds
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Perun.bigUpdatesSeconds = config.bigUpdatesSeconds
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Perun.refreshSlotsSeconds = config.refreshSlotsSeconds
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Perun.refreshMissionSeconds = config.refreshMissionSeconds
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Perun.Version = "v0.12.1"
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Perun.MissionHash=""
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Perun.lastSentStatus = 0
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Perun.lastSentMission = 0
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Perun.lastSentKeepAlive = 0
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Perun.lastConnectionError = 0
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Perun.lastFrameStart = 0;
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Perun.lastTimer = 0
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Perun.lastFrameTime = 0;
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Perun.ReconnectTimeout = 30;
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Perun.RefreshKeepAlive = 5
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Perun.State = {}
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Perun.State.connected = false;
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Perun.State.slotsInitialised = false;
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-- to avoid declaring every time a function is run
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Perun.Globals = {}
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Perun.Globals.Sides = {
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[0] = 'SPECTATOR',
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[1] = 'RED',
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[2] = 'BLUE',
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[3] = 'NEUTRAL', -- TBD check once this is released in DCS
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}
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Perun.Mission = {}
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Perun.Mission.Slots = {}
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Perun.Mission.Slots["blue"] = {}
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Perun.Mission.Slots["red"] = {}
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Perun.Mission.Players = {}
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Perun.Mission.Units = {}
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Perun.HandlerArgCounts = {}
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Perun.HandlerArgCounts["self_kill"] = 1
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Perun.HandlerArgCounts["crash"] = 2
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Perun.HandlerArgCounts["eject"] = 2
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Perun.HandlerArgCounts["connect"] = 2
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Perun.HandlerArgCounts["mission_end"] = 2
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Perun.HandlerArgCounts["pilot_death"] = 2
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Perun.HandlerArgCounts["takeoff"] = 3
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Perun.HandlerArgCounts["landing"] = 3
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Perun.HandlerArgCounts["change_slot"] = 3
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Perun.HandlerArgCounts["friendly_fire"] = 3
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Perun.HandlerArgCounts["disconnect"] = 4
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Perun.HandlerArgCounts["kill"] = 7
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net.log("[Perun]", "Global variables initialised")
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Perun.Stats = {}
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Perun.Stats.LastSentTCP = 0
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Perun.Stats.LastSentSlots = 0
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Perun.Stats.LastBigUpdate = 0
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Perun.Stats.LastSentMission = 0
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Perun.Stats.PreviousFrameStart = 0
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Perun.Stats.LastConnectionError = 0
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Perun.func = {};
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Perun.func.ensureSlots = function()
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if(not Perun.State.slotsInitialised) then
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net.log("Perun", "initialising slots")
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local blue = DCS.getAvailableSlots("blue");
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for k, unit in pairs(blue) do
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Perun.Mission.Slots["blue"][unit["unitId"]] = unit
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end
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local red = DCS.getAvailableSlots("red");
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for k, unit in pairs(red) do
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Perun.Mission.Slots["red"][unit["unitId"]] = unit
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end
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Perun.State.slotsInitialised = true;
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end
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end
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Perun.func.ensureUnitId = function(unitId)
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if(not Perun.Mission.Units[unitId]) then
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local unitData = DCS.getUnitType(unitId)
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Perun.Mission.Units[unitId] = unitData
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local payload = {}
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payload["unit"] = unitData
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Perun.func.sendData(net.lua2json(unitData))
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end
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end
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Perun.func.sendData = function(payload)
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local now = DCS.getRealTime()
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local connected, reconnected = Perun.DLL.tcpSend(payload)
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net.log("[Perun]", connected, reconnected)
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if(connected < 1) and (now > Perun.Stats.LastConnectionError + Perun.ReconnectTimeout) then
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Perun.AddLog("ERROR - TCP connection is not available",0)
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if Perun.BroadcastPerunErrors > 0 then
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local _all_players = net.get_player_list()
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for i, playerId in ipairs(_all_players) do
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net.send_chat_to(Perun.ConnectionError , playerId)
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end
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end
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Perun.Stats.LastConnectionError = now
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else
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Perun.Stats.LastSentTCP = now
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if(reconnected > 0) then
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net.log("Perun", "TCP reconnected")
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Perun.Stats.LastBigUpdate = 0
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Perun.Stats.LastSentSlots = 0
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Perun.Stats.LastSentMission = 0
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end
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end
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end
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Perun.Handlers = {}
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Perun.Handlers["event"] = function(eventName)
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local data = {};
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data["event"] = eventName;
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data["hash"] = Perun.MissionHash
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data['datetime']=os.date('%Y-%m-%d %H:%M:%S')
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return data;
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end
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Perun.Handlers["friendly_fire"] = function(playerID, weaponName, victimPlayerID)
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local data = Perun.Handlers["event"]("friendly_fire")
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data["killer"] = playerID;
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data["victim"] = victimPlayerID;
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data["weapon"] = weaponName;
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return data;
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end
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Perun.Handlers["mission_end"] = function(winner, msg)
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local data = Perun.Handlers["event"]("mission_end")
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data["winner"] = winner;
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data["message"] = msg;
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return data;
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end
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Perun.Handlers["kill"] = function(killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName)
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local data = Perun.Handlers["event"]("kill")
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data["killer"] = {killerPlayerID, killerUnitType, killerSide}
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data["victim"] = {victimPlayerID, victimUnitType, victimSide}
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data["weapon"] = weaponName;
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return data;
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end
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||||
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Perun.Handlers["self_kill"] = function(playerID)
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||||
local data = Perun.Handlers["event"]("self_kill")
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||||
data["who"] = playerID;
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||||
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return data;
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end
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||||
|
||||
Perun.Handlers["change_slot"] = function(playerID, slotID, prevSide)
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||||
local details = net.get_player_info(playerID, "side")
|
||||
Perun.Mission.Players[playerID]["side"] = details
|
||||
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||||
local data = Perun.Handlers["event"]("change_slot")
|
||||
data["previousSlot"] = slotID
|
||||
data["previousSide"] = prevSide
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Perun.Handlers["connect"] = function(playerID, name)
|
||||
net.log("Perun", "Getting player details")
|
||||
local details = net.get_player_info(playerID)
|
||||
Perun.Mission.Players[playerID] = details
|
||||
|
||||
net.log("Perun", "Preparing event")
|
||||
local data = Perun.Handlers["event"]("connect")
|
||||
data["who"] = playerID
|
||||
data["details"] = details;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Perun.Handlers["disconnect"] = function(playerID, name, playerSide, reason_code)
|
||||
local data = Perun.Handlers["event"]("disconnect")
|
||||
data["who"] = playerID;
|
||||
data["details"] = {name, playerSide, reason_code}
|
||||
|
||||
Perun.Mission.Players[playerID] = nil
|
||||
|
||||
return data;
|
||||
end
|
||||
--"crash", playerID, unit_missionID
|
||||
Perun.Handlers["crash"] = function(playerID, unit_missionID)
|
||||
Perun.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Perun.Handlers["event"]("crash")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"eject", playerID, unit_missionID
|
||||
Perun.Handlers["eject"] = function(playerID, unit_missionID)
|
||||
Perun.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Perun.Handlers["event"]("eject")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"takeoff", playerID, unit_missionID, airdromeName
|
||||
Perun.Handlers["takeoff"] = function(playerID, unit_missionID, airdromeName)
|
||||
Perun.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Perun.Handlers["event"]("takeoff")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
data["from"] = airdromeName;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"landing", playerID, unit_missionID, airdromeName
|
||||
Perun.Handlers["landing"] = function(playerID, unit_missionID, airdromeName)
|
||||
Perun.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Perun.Handlers["event"]("landing")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
data["at"] = airdromeName;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"pilot_death", playerID, unit_missionID
|
||||
Perun.Handlers["pilot_death"] = function(playerID, unit_missionID)
|
||||
Perun.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Perun.Handlers["event"]("pilot_death")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
net.log("[Perun] Handlers defined")
|
||||
|
||||
--- ################################ Helper function definitions ################################
|
||||
|
||||
Perun.AddLog = function(text, LogLevel)
|
||||
-- Adds logs to DCS.log file
|
||||
if Perun.DebugMode >= LogLevel then
|
||||
net.log("[Perun]", text)
|
||||
end
|
||||
end
|
||||
|
||||
Perun.generate_mission_hash = function()
|
||||
-- Generates unique simulation mission hash
|
||||
return DCS.getMissionName( ).."@".. Perun.Instance .. "@" .. Perun.Version .. "@".. os.date('%Y%m%d_%H%M%S');
|
||||
end
|
||||
|
||||
--- ################################ TCP Connection ################################
|
||||
|
||||
Perun.ConnectToPerun = function ()
|
||||
|
||||
Perun.AddLog(string.format("Connecting to TCP server %s:%i", Perun.host, Perun.port), 0);
|
||||
|
||||
local status = Perun.DLL.tcpConnect(Perun.host, Perun.port);
|
||||
|
||||
if(status == 0) then
|
||||
Perun.AddLog(string.format("Connection failed: %s:%i", Perun.host, Perun.port), 0);
|
||||
else
|
||||
Perun.State.connected = true;
|
||||
end
|
||||
end
|
||||
|
||||
--- ################################ Log functions ################################
|
||||
|
||||
Perun.LogChat = function(playerID, msg, all)
|
||||
|
||||
local data = Perun.Handlers["event"]("chat");
|
||||
|
||||
data['player']= Perun.Mission.Players[playerID]
|
||||
data['msg']=msg
|
||||
data['messageToAll']=all
|
||||
data['missionhash']=Perun.MissionHash
|
||||
|
||||
Perun.func.sendData(net.lua2json(data));
|
||||
end
|
||||
|
||||
Perun.LogEvent = function(log_type, log_content, log_arg_1, log_arg_2)
|
||||
-- Logs events messages
|
||||
local data = Perun.Handlers["event"]("customLog");
|
||||
data['log_type']= log_type
|
||||
data['log_arg_1']= log_arg_1
|
||||
data['log_arg_2']= log_arg_2
|
||||
data['log_content']=log_content
|
||||
data['log_missionhash']=Perun.MissionHash
|
||||
|
||||
Perun.AddLog("Sending event data, event: " .. log_type .. ", arg1:" .. log_arg_1 .. ", arg2:" .. log_arg_2 .. ", content: " .. log_content,1)
|
||||
|
||||
Perun.func.sendData(net.lua2json(data));
|
||||
end
|
||||
|
||||
--- ################################ Event callbacks ################################
|
||||
|
||||
Perun.onSimulationStart = function()
|
||||
-- Simulation was started
|
||||
Perun.MissionHash=Perun.generate_mission_hash()
|
||||
Perun.LogEvent("SimStart","Mission " .. Perun.MissionHash .. " started",nil,nil);
|
||||
Perun.lastSentMission = 0 -- reset so mission information will be send
|
||||
end
|
||||
|
||||
Perun.onSimulationStop = function()
|
||||
-- Simulation was stopped
|
||||
Perun.LogEvent("SimStop","Mission " .. Perun.MissionHash .. " finished",nil,nil);
|
||||
Perun.MissionHash=Perun.generate_mission_hash();
|
||||
|
||||
Perun.Mission = {}
|
||||
Perun.Mission.Slots = {}
|
||||
Perun.Mission.Slots["blue"] = {}
|
||||
Perun.Mission.Slots["red"] = {}
|
||||
Perun.Mission.Players = {}
|
||||
Perun.Mission.Units = {}
|
||||
end
|
||||
|
||||
Perun.onPlayerDisconnect = function(id, err_code)
|
||||
-- Player disconnected
|
||||
Perun.LogEvent("disconnect", "Player " .. id .. " disconnected.",nil,nil);
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
Perun.onPlayerStop = function (id)
|
||||
-- Player left the simulation (happens right before a disconnect, if player exited by desire)
|
||||
|
||||
|
||||
Perun.LogEvent("quit", "Player " .. id .. " quit the server.",nil,nil);
|
||||
return
|
||||
end
|
||||
|
||||
Perun.onSimulationFrame = function()
|
||||
|
||||
if(not Perun.State.slotsInitialised) then
|
||||
local foo = Perun.func.ensureSlots;
|
||||
|
||||
local status, error = pcall(foo);
|
||||
if(status) then
|
||||
Perun.AddLog( "slot information loaded")
|
||||
else
|
||||
Perun.AddLog( "error getting slot information", error)
|
||||
end
|
||||
end
|
||||
|
||||
local now = DCS.getRealTime()
|
||||
--net.log("Perun", "big updates check, now", now, "last sent slots", Perun.Stats.LastSentSlots, "last sent mission", Perun.Stats.LastSentMission)
|
||||
|
||||
if(now - Perun.Stats.LastBigUpdate > Perun.bigUpdatesSeconds) then
|
||||
if(now > Perun.Stats.LastSentSlots + Perun.refreshSlotsSeconds) then
|
||||
local payload = Perun.Handlers["event"]("slots")
|
||||
payload["slots"] = Perun.Mission.Slots;
|
||||
|
||||
local json = net.lua2json(payload)
|
||||
--net.log("Perun, slots", json)
|
||||
Perun.func.sendData(json)
|
||||
Perun.Stats.LastSentSlots = now
|
||||
Perun.Stats.LastBigUpdate = now
|
||||
elseif (now > Perun.Stats.LastSentMission + Perun.refreshMissionSeconds) then
|
||||
local payload = Perun.Handlers["event"]("mission")
|
||||
payload["mission"] = DCS.getCurrentMission()["mission"]
|
||||
|
||||
local json = net.lua2json(payload);
|
||||
--net.log("Perun, mission", json)
|
||||
Perun.func.sendData(json)
|
||||
Perun.Stats.LastSentMission = now
|
||||
Perun.Stats.LastBigUpdate = now
|
||||
end
|
||||
end
|
||||
|
||||
if(now > Perun.LastSentTCP + Perun.RefreshKeepAlive) then
|
||||
Perun.func.sendData(" ")
|
||||
end
|
||||
|
||||
Perun.Stats.PreviousFrameStart = DCS.getRealTime()
|
||||
end
|
||||
|
||||
Perun.onPlayerStart = function (playerId)
|
||||
-- Player entered cocpit
|
||||
|
||||
net.send_chat_to(Perun.MOTD_line1, playerId);
|
||||
net.send_chat_to(Perun.MOTD_line2, playerId);
|
||||
|
||||
end
|
||||
|
||||
Perun.onPlayerTrySendChat = function (playerID, msg, all)
|
||||
-- Somebody tries to send chat message
|
||||
if (msg == Perun.ConnectionError or msg == Perun.MOTD_line1 or msg == Perun.MOTD_line2) then
|
||||
return msg;
|
||||
end
|
||||
|
||||
Perun.LogChat(playerID,msg,all)
|
||||
return msg;
|
||||
end
|
||||
|
||||
Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
||||
local argCount = Perun.HandlerArgCounts[eventName]
|
||||
local handler = Perun.Handlers[eventName]
|
||||
|
||||
local payload = {}
|
||||
if(argCount == 1) then
|
||||
payload = handler(arg1)
|
||||
elseif argCount == 2 then
|
||||
payload = handler(arg1, arg2)
|
||||
elseif argCount == 3 then
|
||||
payload = handler(arg1, arg2, arg3)
|
||||
elseif argCount == 4 then
|
||||
payload = handler(arg1, arg2, arg3, arg4)
|
||||
else
|
||||
payload = handler(arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
end
|
||||
|
||||
local json = net.lua2json(payload)
|
||||
Perun.func.sendData(json)
|
||||
end
|
||||
|
||||
-- ########### Finalize and set callbacks ###########
|
||||
if DCS.isServer() then
|
||||
-- If this game instance is hosting multiplayer game, start Perun
|
||||
Perun.DLL.StartOfApp(); -- Perun dll StartOfApp callback
|
||||
Perun.MissionHash=Perun.generate_mission_hash(); -- Generate initial missionhash
|
||||
DCS.setUserCallbacks(Perun); -- Set user callbacs, map DCS event handlers with functions defined above
|
||||
Perun.ConnectToPerun(); -- Connect to Perun server
|
||||
Perun.AddLog("Loaded - Perun for DCS World - version: " .. Perun.Version,0) -- Display perun information in log
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user