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https://github.com/DaKerboul/perun.git
synced 2026-08-09 15:55:39 +02:00
Changed frames ids , updated readme
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@@ -69,35 +69,22 @@ public class DatabaseController
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case 1:
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// General status information (diagnostic information)
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LogInfo = $"Players data received";
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LogInfo = $"Status data updated";
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TCPFrame.payload["v_win"] = "v" + Globals.VersionPerun; // Inject app version information (for database)
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TCPFrame.payload.server["v_win"] = "v" + Globals.VersionPerun; // Inject app version information (for database)
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Globals.VersionDCSHook = TCPFrame.payload.v_dcs_hook; // Pull DCS hook version (for app)
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SQLQueryTxt += "INSERT INTO `pe_OnlineStatus` (`pe_OnlineStatus_instance`) SELECT '" + Int32.Parse(TCPFrameInstance) + "' FROM DUAL WHERE NOT EXISTS(SELECT * FROM `pe_OnlineStatus` WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "');";
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SQLQueryTxt += "UPDATE `pe_OnlineStatus` SET `pe_OnlineStatus_perunversion_winapp` = '" + TCPFrame.payload.v_win + "', `pe_OnlineStatus_perunversion_dcshook` ='" + TCPFrame.payload.v_dcs_hook + "' WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "' ;";
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DatabaseCommand = new MySqlCommand(SQLQueryTxt, DatabaseConnection);
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TCPFramePayload = JsonConvert.SerializeObject(TCPFrame.payload); // Deserialize payload
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DatabaseCommand.Parameters.AddWithValue("@PAR_TCPFramePayload", TCPFramePayload);
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break;
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case 2:
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// Status Data (basic mission etc)
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LogInfo = $"Mission data received";
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SQLQueryTxt += "UPDATE `pe_OnlineStatus` SET `pe_OnlineStatus_perunversion_winapp` = '" + TCPFrame.payload.server.v_win + "', `pe_OnlineStatus_perunversion_dcshook` ='" + TCPFrame.payload.server.v_dcs_hook + "' WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "' ;";
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SQLQueryTxt += "DELETE FROM pe_OnlinePlayers WHERE pe_OnlinePlayers_instance = " + Int32.Parse(TCPFrameInstance) + ";";
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int player_count = 0;
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foreach (var record_player in TCPFrame.payload.players)
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foreach (var record_player in TCPFrame.payload.clients)
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{
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SQLQueryTxt += "INSERT INTO `pe_OnlinePlayers` (`pe_OnlinePlayers_id`, `pe_OnlinePlayers_instance`, `pe_OnlinePlayers_ping`, `pe_OnlinePlayers_side`, `pe_OnlinePlayers_slot`, `pe_OnlinePlayers_ucid`) VALUES (" + record_player.id + ", '" + Int32.Parse(TCPFrameInstance) + "', '" + record_player.ping + "', '" + record_player.side + "', '" + record_player.slot + "', '" + record_player.ucid + "');";
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player_count++;
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Globals.CurrentMission.PlayerCount = player_count; // Save information for GUI - player count
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}
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//SQLQueryTxt += "DELETE FROM pe_OnlineStatus WHERE pe_OnlineStatus_instance = " + Int32.Parse(TCPFrameInstance) + ";";
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SQLQueryTxt += "INSERT INTO `pe_OnlineStatus` (`pe_OnlineStatus_instance`) SELECT '" + Int32.Parse(TCPFrameInstance) + "' FROM DUAL WHERE NOT EXISTS(SELECT * FROM `pe_OnlineStatus` WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "');";
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SQLQueryTxt += "UPDATE `pe_OnlineStatus` SET `pe_OnlineStatus_theatre` = '" + TCPFrame.payload.mission.theatre + "', `pe_OnlineStatus_name` = '" + TCPFrame.payload.mission.name + "' , `pe_OnlineStatus_pause` = '" + TCPFrame.payload.mission.pause + "', `pe_OnlineStatus_multiplayer` = '" + TCPFrame.payload.mission.multiplayer + "', `pe_OnlineStatus_realtime` = '" + TCPFrame.payload.mission.realtime + "', `pe_OnlineStatus_modeltime` = '" + TCPFrame.payload.mission.modeltime + "', `pe_OnlineStatus_players` = " + player_count + " WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "';";
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@@ -113,9 +100,10 @@ public class DatabaseController
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Globals.CurrentMission.ModelTime = TCPFrame.payload.mission.modeltime; // Mission time
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Globals.CurrentMission.RealTime = TCPFrame.payload.mission.realtime; // Since start of server
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break;
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case 3:
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case 2:
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// Slots Data (basic mission etc)
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LogInfo = $"Slots data received";
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LogInfo = $"Slots data updated";
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DatabaseCommand = new MySqlCommand(SQLQueryTxt, DatabaseConnection);
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TCPFramePayload = JsonConvert.SerializeObject(TCPFrame.payload); // Deserialize payload
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@@ -141,7 +129,7 @@ public class DatabaseController
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case 51:
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// Add entry to event log
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LogInfo = $"Game event \"{TCPFrame.payload.log_content}\" -> send";
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LogInfo = $"Game event \"{TCPFrame.payload.log_content}\" -> saved";
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SQLQueryTxt = "INSERT INTO `pe_DataMissionHashes` (`pe_DataMissionHashes_hash`,`pe_DataMissionHashes_instance`) SELECT '" + TCPFrame.payload.log_missionhash + "','" + TCPFrameInstance + "' FROM DUAL WHERE NOT EXISTS (SELECT * FROM `pe_DataMissionHashes` where `pe_DataMissionHashes_hash` = '" + TCPFrame.payload.log_missionhash + "' AND `pe_DataMissionHashes_instance`=" + TCPFrameInstance + ");";
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SQLQueryTxt += "UPDATE `pe_DataMissionHashes` SET `pe_DataMissionHashes_datetime` = " + TCPFrameTimestamp + " WHERE `pe_DataMissionHashes_hash` = '" + TCPFrame.payload.log_missionhash + "' AND `pe_DataMissionHashes_instance`=" + TCPFrameInstance + ";";
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@@ -189,14 +177,17 @@ public class DatabaseController
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// Switch to insert correct log information
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switch (Int32.Parse(TCPFrameType))
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{
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case 3:
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LogInfo = "Mission data updated";
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break;
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case 100:
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LogInfo = "DCS SRS data send";
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LogInfo = "DCS SRS data updated";
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break;
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case 101:
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LogInfo = "LotATC data send";
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LogInfo = "LotATC data updated";
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break;
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default:
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LogInfo = "Unknown data send";
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LogInfo = "Unknown data updated";
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break;
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}
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38
README.md
38
README.md
@@ -95,28 +95,26 @@ DCS API does not track carrier or FARP operations natively, so there is a trick
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## Data packets - send from lua to TCP port
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* ```ID: 1```, contains version/diagnostic information
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* perun version - for server administration usage
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* player count - actual number of connected players
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* ```ID: 2```, contains status data in the following sections
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* mission name - name of the mission file
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* model time - simulation time
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* real time - real time
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* pause - information if server is paused
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* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
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* theather - information about area of operation
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* weather - basic weather information
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* players - connected players
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* ```ID: 3```, available slots list and coalitions
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* ```ID: 1```, stats update [periodic update]
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* server - various information for server administration usage
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* mission - short information about runing mission
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* mission name - name of the mission file
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* model time - simulation time
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* real time - real time
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* pause - information if server is paused
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* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
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* theather - information about area of operation
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* clients - list of connected players
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* ```ID: 2```, available slots list and coalitions [updated on mision start or Perun reconnection]
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* coalitions - available coalitions
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* slots - available slots
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* ```ID: 4```, stores mission data ; idea is to have whole DCS.getCurrentMission() result - currenlty commented out due to performance issues
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* ```ID: 50```, chat event
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* ```ID: 51```, game event
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* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used
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* ```ID: 53```, player login to DCS server
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* ```ID: 100```, DCS SRS's client-list.json
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* ```ID: 101```, LotATC's stats.json
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* ```ID: 3```, stores mission data [updated on mision start or Perun reconnection]
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* ```ID: 50```, chat event [event triggered]
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* ```ID: 51```, game event [event triggered]
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* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used [event triggered]
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* ```ID: 53```, player login to DCS server [event triggered]
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* ```ID: 100```, DCS SRS's client-list.json [updated every 60s, only between Perun and database]
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* ```ID: 101```, LotATC's stats.json [updated every 60s,only between Perun and database]
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# Project information
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## Built With
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