Changed frames ids , updated readme

This commit is contained in:
VladMordock
2021-02-18 18:39:55 +01:00
parent 9d63cb5905
commit ac029e1d30
2 changed files with 32 additions and 43 deletions

View File

@@ -69,35 +69,22 @@ public class DatabaseController
case 1:
// General status information (diagnostic information)
LogInfo = $"Players data received";
LogInfo = $"Status data updated";
TCPFrame.payload["v_win"] = "v" + Globals.VersionPerun; // Inject app version information (for database)
TCPFrame.payload.server["v_win"] = "v" + Globals.VersionPerun; // Inject app version information (for database)
Globals.VersionDCSHook = TCPFrame.payload.v_dcs_hook; // Pull DCS hook version (for app)
SQLQueryTxt += "INSERT INTO `pe_OnlineStatus` (`pe_OnlineStatus_instance`) SELECT '" + Int32.Parse(TCPFrameInstance) + "' FROM DUAL WHERE NOT EXISTS(SELECT * FROM `pe_OnlineStatus` WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "');";
SQLQueryTxt += "UPDATE `pe_OnlineStatus` SET `pe_OnlineStatus_perunversion_winapp` = '" + TCPFrame.payload.v_win + "', `pe_OnlineStatus_perunversion_dcshook` ='" + TCPFrame.payload.v_dcs_hook + "' WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "' ;";
DatabaseCommand = new MySqlCommand(SQLQueryTxt, DatabaseConnection);
TCPFramePayload = JsonConvert.SerializeObject(TCPFrame.payload); // Deserialize payload
DatabaseCommand.Parameters.AddWithValue("@PAR_TCPFramePayload", TCPFramePayload);
break;
case 2:
// Status Data (basic mission etc)
LogInfo = $"Mission data received";
SQLQueryTxt += "UPDATE `pe_OnlineStatus` SET `pe_OnlineStatus_perunversion_winapp` = '" + TCPFrame.payload.server.v_win + "', `pe_OnlineStatus_perunversion_dcshook` ='" + TCPFrame.payload.server.v_dcs_hook + "' WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "' ;";
SQLQueryTxt += "DELETE FROM pe_OnlinePlayers WHERE pe_OnlinePlayers_instance = " + Int32.Parse(TCPFrameInstance) + ";";
int player_count = 0;
foreach (var record_player in TCPFrame.payload.players)
foreach (var record_player in TCPFrame.payload.clients)
{
SQLQueryTxt += "INSERT INTO `pe_OnlinePlayers` (`pe_OnlinePlayers_id`, `pe_OnlinePlayers_instance`, `pe_OnlinePlayers_ping`, `pe_OnlinePlayers_side`, `pe_OnlinePlayers_slot`, `pe_OnlinePlayers_ucid`) VALUES (" + record_player.id + ", '" + Int32.Parse(TCPFrameInstance) + "', '" + record_player.ping + "', '" + record_player.side + "', '" + record_player.slot + "', '" + record_player.ucid + "');";
player_count++;
Globals.CurrentMission.PlayerCount = player_count; // Save information for GUI - player count
}
//SQLQueryTxt += "DELETE FROM pe_OnlineStatus WHERE pe_OnlineStatus_instance = " + Int32.Parse(TCPFrameInstance) + ";";
SQLQueryTxt += "INSERT INTO `pe_OnlineStatus` (`pe_OnlineStatus_instance`) SELECT '" + Int32.Parse(TCPFrameInstance) + "' FROM DUAL WHERE NOT EXISTS(SELECT * FROM `pe_OnlineStatus` WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "');";
SQLQueryTxt += "UPDATE `pe_OnlineStatus` SET `pe_OnlineStatus_theatre` = '" + TCPFrame.payload.mission.theatre + "', `pe_OnlineStatus_name` = '" + TCPFrame.payload.mission.name + "' , `pe_OnlineStatus_pause` = '" + TCPFrame.payload.mission.pause + "', `pe_OnlineStatus_multiplayer` = '" + TCPFrame.payload.mission.multiplayer + "', `pe_OnlineStatus_realtime` = '" + TCPFrame.payload.mission.realtime + "', `pe_OnlineStatus_modeltime` = '" + TCPFrame.payload.mission.modeltime + "', `pe_OnlineStatus_players` = " + player_count + " WHERE `pe_OnlineStatus_instance` = '" + Int32.Parse(TCPFrameInstance) + "';";
@@ -113,9 +100,10 @@ public class DatabaseController
Globals.CurrentMission.ModelTime = TCPFrame.payload.mission.modeltime; // Mission time
Globals.CurrentMission.RealTime = TCPFrame.payload.mission.realtime; // Since start of server
break;
case 3:
case 2:
// Slots Data (basic mission etc)
LogInfo = $"Slots data received";
LogInfo = $"Slots data updated";
DatabaseCommand = new MySqlCommand(SQLQueryTxt, DatabaseConnection);
TCPFramePayload = JsonConvert.SerializeObject(TCPFrame.payload); // Deserialize payload
@@ -141,7 +129,7 @@ public class DatabaseController
case 51:
// Add entry to event log
LogInfo = $"Game event \"{TCPFrame.payload.log_content}\" -> send";
LogInfo = $"Game event \"{TCPFrame.payload.log_content}\" -> saved";
SQLQueryTxt = "INSERT INTO `pe_DataMissionHashes` (`pe_DataMissionHashes_hash`,`pe_DataMissionHashes_instance`) SELECT '" + TCPFrame.payload.log_missionhash + "','" + TCPFrameInstance + "' FROM DUAL WHERE NOT EXISTS (SELECT * FROM `pe_DataMissionHashes` where `pe_DataMissionHashes_hash` = '" + TCPFrame.payload.log_missionhash + "' AND `pe_DataMissionHashes_instance`=" + TCPFrameInstance + ");";
SQLQueryTxt += "UPDATE `pe_DataMissionHashes` SET `pe_DataMissionHashes_datetime` = " + TCPFrameTimestamp + " WHERE `pe_DataMissionHashes_hash` = '" + TCPFrame.payload.log_missionhash + "' AND `pe_DataMissionHashes_instance`=" + TCPFrameInstance + ";";
@@ -189,14 +177,17 @@ public class DatabaseController
// Switch to insert correct log information
switch (Int32.Parse(TCPFrameType))
{
case 3:
LogInfo = "Mission data updated";
break;
case 100:
LogInfo = "DCS SRS data send";
LogInfo = "DCS SRS data updated";
break;
case 101:
LogInfo = "LotATC data send";
LogInfo = "LotATC data updated";
break;
default:
LogInfo = "Unknown data send";
LogInfo = "Unknown data updated";
break;
}

View File

@@ -95,28 +95,26 @@ DCS API does not track carrier or FARP operations natively, so there is a trick
![Database Scheme](https://i.imgur.com/zJsFxV0.png "MIT")
## Data packets - send from lua to TCP port
* ```ID: 1```, contains version/diagnostic information
* perun version - for server administration usage
* player count - actual number of connected players
* ```ID: 2```, contains status data in the following sections
* ```ID: 1```, stats update [periodic update]
* server - various information for server administration usage
* mission - short information about runing mission
* mission name - name of the mission file
* model time - simulation time
* real time - real time
* pause - information if server is paused
* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
* theather - information about area of operation
* weather - basic weather information
* players - connected players
* ```ID: 3```, available slots list and coalitions
* clients - list of connected players
* ```ID: 2```, available slots list and coalitions [updated on mision start or Perun reconnection]
* coalitions - available coalitions
* slots - available slots
* ```ID: 4```, stores mission data ; idea is to have whole DCS.getCurrentMission() result - currenlty commented out due to performance issues
* ```ID: 50```, chat event
* ```ID: 51```, game event
* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used
* ```ID: 53```, player login to DCS server
* ```ID: 100```, DCS SRS's client-list.json
* ```ID: 101```, LotATC's stats.json
* ```ID: 3```, stores mission data [updated on mision start or Perun reconnection]
* ```ID: 50```, chat event [event triggered]
* ```ID: 51```, game event [event triggered]
* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used [event triggered]
* ```ID: 53```, player login to DCS server [event triggered]
* ```ID: 100```, DCS SRS's client-list.json [updated every 60s, only between Perun and database]
* ```ID: 101```, LotATC's stats.json [updated every 60s,only between Perun and database]
# Project information
## Built With