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Changed frames ids , updated readme
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38
README.md
38
README.md
@@ -95,28 +95,26 @@ DCS API does not track carrier or FARP operations natively, so there is a trick
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## Data packets - send from lua to TCP port
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* ```ID: 1```, contains version/diagnostic information
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* perun version - for server administration usage
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* player count - actual number of connected players
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* ```ID: 2```, contains status data in the following sections
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* mission name - name of the mission file
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* model time - simulation time
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* real time - real time
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* pause - information if server is paused
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* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
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* theather - information about area of operation
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* weather - basic weather information
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* players - connected players
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* ```ID: 3```, available slots list and coalitions
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* ```ID: 1```, stats update [periodic update]
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* server - various information for server administration usage
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* mission - short information about runing mission
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* mission name - name of the mission file
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* model time - simulation time
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* real time - real time
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* pause - information if server is paused
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* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
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* theather - information about area of operation
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* clients - list of connected players
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* ```ID: 2```, available slots list and coalitions [updated on mision start or Perun reconnection]
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* coalitions - available coalitions
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* slots - available slots
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* ```ID: 4```, stores mission data ; idea is to have whole DCS.getCurrentMission() result - currenlty commented out due to performance issues
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* ```ID: 50```, chat event
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* ```ID: 51```, game event
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* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used
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* ```ID: 53```, player login to DCS server
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* ```ID: 100```, DCS SRS's client-list.json
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* ```ID: 101```, LotATC's stats.json
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* ```ID: 3```, stores mission data [updated on mision start or Perun reconnection]
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* ```ID: 50```, chat event [event triggered]
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* ```ID: 51```, game event [event triggered]
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* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used [event triggered]
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* ```ID: 53```, player login to DCS server [event triggered]
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* ```ID: 100```, DCS SRS's client-list.json [updated every 60s, only between Perun and database]
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* ```ID: 101```, LotATC's stats.json [updated every 60s,only between Perun and database]
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# Project information
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## Built With
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