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Code clean up
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@@ -2,21 +2,25 @@
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internal class Globals
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{
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public static string strPerunVersion = "DEBUG"; // Helper for pulling version definition
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public static string[] AppLogHistory = new string[10]; // Log history for GUI
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public static bool bGUILogHistoryUpdate = true; // Flag if log control requires update
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public static string strPerunTitleText = ""; // Helper to update title
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public static int intInstanceId = 0; // Kepp the instance ID
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public static bool bStatusIconsForce = true; // Force main window icons reload
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public static bool bdcConnection = false; // Historic db connection status
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public static bool bTCPServer = false; // Historic tcp connection status
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public static bool bSRSStatus = false; // Historic srs connection status
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public static bool bLotATCStatus = false; // Historic lotatc connection status
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public static bool bClientConnected = false; // Flag if is TCP connectionstill alive
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public static int intMysqlErros = 0; // MySQL - Error counter
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public static int intGameErros = 0; // TCP connection - Error counter
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public static int intGameErrosHistory = 0; // TCP connection - historic value of Error counter
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public static int intSRSErros = 0; // DCS SRS - error counter
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public static int intLotATCErros = 0; // LotATC - error counter
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public static string[] AppLogHistory = new string[10]; // Log history for GUI
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public static bool AppUpdateGUI = true; // Flag if log control requires update
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public static string AppTitle = ""; // Helper to update title
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public static int AppInstanceID = 0; // Kepp the instance ID
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public static bool AppForceIconReload = true; // Force main window icons reload
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public static bool StatusDatabase = false; // Historic db connection status
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public static bool StatusSRS = false; // Historic srs connection status
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public static bool StatusLotATC = false; // Historic lotatc connection status
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public static bool StatusHistoryConnection = false; // Historic tcp connection status
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public static bool StatusConnection = false; // Flag if is TCP connectionstill alive
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public static int ErrorsDatabase = 0; // MySQL - Error counter
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public static int ErrorsGame = 0; // TCP connection - Error counter
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public static int ErrorsHistoryGame = 0; // TCP connection - historic value of Error counter
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public static int ErrorsSRS = 0; // DCS SRS - error counter
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public static int ErrorsLotATC = 0; // LotATC - error counter
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public static string VersionDCSHook = ""; // Version - DCS hook
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public static string VersionDatabase = ""; // Version - Database
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public static string VersionPerun = "DEBUG"; // Version - Perun
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}
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