diff --git a/01_DCS/Hooks/Perun.lua b/01_DCS/Hooks/Perun.lua index 7d7bbad..70fd504 100644 --- a/01_DCS/Hooks/Perun.lua +++ b/01_DCS/Hooks/Perun.lua @@ -20,7 +20,7 @@ Perun.MOTD_L2 = "Wymagamy obecnosci na 255Mhz (DCS SRS)" -- (string) Message -- Variable init -Perun.Version = "v0.4.1" +Perun.Version = "v0.5.0" Perun.StatusData = {} Perun.SlotsData = {} Perun.MissionData = {} @@ -319,9 +319,10 @@ end Perun.onSimulationStop = function() Perun.LogEvent("SimStop","Mission " .. Perun.MissionHash .. " finished"); + Perun.MissionHash=""; end -Perun.onPlayerDisconnect= function(id, err_code) +Perun.onPlayerDisconnect = function(id, err_code) Perun.LogEvent("disconnect", "Player " .. net.get_player_info(id, "name") .. " disconnected; " .. err_code); end @@ -347,15 +348,11 @@ Perun.onSimulationFrame = function() Perun.UpdateStatus() end - - - end - Perun.onPlayerStart = function (id) - net.send_chat(Perun.MOTD_L1, id); - net.send_chat(Perun.MOTD_L2, id); + net.send_chat_to(Perun.MOTD_L1, id); + net.send_chat_to(Perun.MOTD_L2, id); end Perun.onPlayerTrySendChat = function (playerID, msg, all) diff --git a/02_Windows_App/Perun_v1/Perun_v1.csproj b/02_Windows_App/Perun_v1/Perun_v1.csproj index aa31455..f5f95d1 100644 --- a/02_Windows_App/Perun_v1/Perun_v1.csproj +++ b/02_Windows_App/Perun_v1/Perun_v1.csproj @@ -33,7 +33,7 @@ true Perun.htm 0 - 0.4.1.%2a + 0.5.0.%2a false true true diff --git a/02_Windows_App/Perun_v1/Properties/AssemblyInfo.cs b/02_Windows_App/Perun_v1/Properties/AssemblyInfo.cs index 503d3ed..a539b14 100644 --- a/02_Windows_App/Perun_v1/Properties/AssemblyInfo.cs +++ b/02_Windows_App/Perun_v1/Properties/AssemblyInfo.cs @@ -33,7 +33,7 @@ using System.Runtime.InteropServices; // Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki // przy użyciu symbolu „*”, tak jak pokazano poniżej: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.4.0.0")] -[assembly: AssemblyFileVersion("0.4.0.0")] +[assembly: AssemblyVersion("0.5.0.0")] +[assembly: AssemblyFileVersion("0.5.0.0")] [assembly: NeutralResourcesLanguage("en")]