Feature: can skipp chat broadcast about broken Perun connection

This commit is contained in:
VladMordock
2021-02-28 12:03:35 +01:00
parent 1db3ea8167
commit 87c7632274
2 changed files with 3 additions and 3 deletions

View File

@@ -17,7 +17,7 @@ PerunConfig.MOTD_L2 = "[Perun] Stats and event data integrated with Perun for DC
PerunConfig.ConnectionError_L1 = "[Perun] ERROR: Connection broken - contact server admin!" -- (string) Information to send to players when Perun connection is broken
-- Misc
PerunConfig.DontSpamPlayersInCaseOfError = false -- don't spam the game chat with error messages if the connection to Perun does not work
PerunConfig.BroadcastPerunErrors = 1 -- (int) [0 (default),1] Value greater than 0 will broadcast chat message about missing connection to Perun
-- Debug
PerunConfig.DebugMode = 1 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged

View File

@@ -23,7 +23,7 @@ Perun.DebugMode = PerunConfig.DebugMode
Perun.MOTD_L1 = PerunConfig.MOTD_L1
Perun.MOTD_L2 = PerunConfig.MOTD_L2
Perun.ConnectionError = PerunConfig.ConnectionError_L1
Perun.DontSpamPlayersInCaseOfError = PerunConfig.DontSpamPlayersInCaseOfError
Perun.BroadcastPerunErrors = PerunConfig.BroadcastPerunErrors
-- Variable init
Perun.Version = "v0.12.0"
@@ -265,7 +265,7 @@ Perun.SendToPerun = function(data_id, data_package)
Perun.AddLog("ERROR - TCP connection is not available",0)
-- Informs all players that there is Peron error; below hack for DCS net.send_chat not working
if not Perun.DontSpamPlayersInCaseOfError then
if Perun.BroadcastPerunErrors > 0 then
local _all_players = net.get_player_list()
for PlayerIDIndex, _playerID in ipairs(_all_players) do
net.send_chat_to(Perun.ConnectionError , _playerID)