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synced 2026-08-09 17:55:38 +02:00
Update Perun.lua
Added support for "Fortification" kill category.
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@@ -298,6 +298,7 @@ Perun.LogStatsCount = function(argPlayerID,argAction,argType)
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_temp['ps_kills_unarmed'] = 0
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_temp['ps_kills_infantry'] = 0
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_temp['ps_kills_ships'] = 0
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_temp['ps_kills_fortification'] = 0
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_temp['ps_kills_other'] = 0
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_temp['ps_airfield_takeoffs'] = 0
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_temp['ps_airfield_landings'] = 0
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@@ -352,6 +353,8 @@ Perun.LogStatsCount = function(argPlayerID,argAction,argType)
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Perun.StatData[_ucid]['ps_kills_armor']=Perun.StatData[_ucid]['ps_kills_armor']+1
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elseif argAction == "kill_Infantry" then
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Perun.StatData[_ucid]['ps_kills_infantry']=Perun.StatData[_ucid]['ps_kills_infantry']+1
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elseif argAction == "kill_Fortification" then
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Perun.StatData[_ucid]['ps_kills_fortification']=Perun.StatData[_ucid]['ps_kills_fortification']+1
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elseif argAction == "kill_Other" then
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Perun.StatData[_ucid]['ps_kills_other']=Perun.StatData[_ucid]['ps_kills_other']+1
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elseif argAction == "kill_PvP" then
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@@ -529,12 +532,15 @@ Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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Perun.LogStatsCount(arg1,"kill_Armor",arg2)
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elseif Perun.GetCategory(arg5) == "Infantry" then
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Perun.LogStatsCount(arg1,"kill_Infantry",arg2)
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elseif Perun.GetCategory(arg5) == "Fortification" then
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Perun.LogStatsCount(arg1,"kill_Fortification",arg2)
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else
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Perun.LogStatsCount(arg1,"kill_Other",arg2)
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end
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if net.get_player_info(arg4, "name") ~= nil and arg3 ~= arg6 then
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Perun.LogStatsCount(arg1,"kill_PvP",arg2)
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end
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else
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_temp2 = " AI ";
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end
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