Shall be ready for final testing and v0.9.2 release

This commit is contained in:
szporowolik
2019-11-11 02:46:45 +01:00
parent 2821ee9cd6
commit 7ad493f5f0
3 changed files with 26 additions and 26 deletions

View File

@@ -9,9 +9,9 @@ package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
Perun.RefreshStatus = 15 -- (int) [default: 60] Base refresh rate in seconds to send status update
Perun.RefreshMission = 60 -- (int) [default: 120] Refresh rate in seconds to send mission information
Perun.TCPTargetPort = 48622 -- (int) [default: 48621] TCP port to send data to
Perun.TCPTargetPort = 48620 -- (int) [default: 48621] TCP port to send data to
Perun.TCPPerunHost = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost"
Perun.Instance = 2 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
Perun.Instance = 1 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) [default: "Scripts\\Json\\"] Folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
Perun.MissionStartNoDeathWindow = 300 -- (int) [default: 300] Number of secounds after mission start when death of the pilot will not go to statistics, shall avoid death penalty during spawning DCS bugs
Perun.DebugMode = 2 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged
@@ -751,7 +751,7 @@ Perun.onSimulationFrame = function()
end
-- Calucalate time on slot per each of players
if _now > Perun.lastTimer + 5 then
if _now > Perun.lastTimer + 60 then
Perun.lastTimer = _now;
local _all_players = net.get_player_list()
for PlayerIDIndex, _playerID in ipairs(_all_players) do