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https://github.com/DaKerboul/perun.git
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WIP
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@@ -11,7 +11,7 @@ Perun.RefreshStatus = 15 -- (int) base refresh rate in seconds to se
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Perun.RefreshMission = 60 -- (int) refresh rate in seconds to send mission information (values lower than 60 may affect performance!)
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Perun.TCPTargetPort = 48620 -- (int) TCP port to send data to
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Perun.TCPPerunHost = "localhost" -- (string) IP adress of the Perun instance or "localhost"
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Perun.Instance = 2 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.Instance = 1 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- (string) Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2
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@@ -172,7 +172,8 @@ Perun.ConnectToPerun = function ()
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end
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Perun.SendPacket = function (data_id,temp)
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_, err = Perun.TCP:send(temp)
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_, err = Perun.TCP:send(temp)
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if err then
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Perun.AddLog("Packed drop " .. data_id .. ", error: " .. err)
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Perun.ConnectToPerun()
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@@ -64,12 +64,30 @@ internal class TCPController
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TcpClient tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it
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NetworkStream ns = tcpClient.GetStream(); //networkstream is used to send/receive messages
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//tcpClient.ReceiveBufferSize = 65534;
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while (tcpClient.Connected && !TCPController.boolDone) //while the client is connected, we look for incoming messages
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{
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arrReceiveByteArray = new byte[65534]; //the messages arrive as byte array
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ns.Read(arrReceiveByteArray, 0, arrReceiveByteArray.Length); //the same networkstream reads the message sent by the client
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strReceivedData = Encoding.ASCII.GetString(arrReceiveByteArray, 0, arrReceiveByteArray.Length);
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//arrReceiveByteArray = new byte[tcpClient.ReceiveBufferSize]; //the messages arrive as byte array
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//ns.Read(arrReceiveByteArray, 0, arrReceiveByteArray.Length); //the same networkstream reads the message sent by the client
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//strReceivedData = Encoding.ASCII.GetString(arrReceiveByteArray, 0, arrReceiveByteArray.Length);
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StringBuilder CompleteMessage = new StringBuilder();
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if (ns.CanRead)
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{
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byte[] ReadBuffer = new byte[1024];
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CompleteMessage = new StringBuilder();
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int numberOfBytesRead = 0;
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// Incoming message may be larger than the buffer size.
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do
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{
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numberOfBytesRead = ns.Read(ReadBuffer, 0, ReadBuffer.Length);
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CompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(ReadBuffer, 0, numberOfBytesRead));
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}
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while (ns.DataAvailable);
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}
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strReceivedData = CompleteMessage.ToString();
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Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData);
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dynamic dynamicRawTCPFrame = JsonConvert.DeserializeObject(strReceivedData); // Deserialize received frame
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