lua will now send some timming information

This commit is contained in:
VladMordock
2021-02-17 19:17:27 +01:00
parent f0ba40cfea
commit 54bf6686eb
2 changed files with 20 additions and 8 deletions

View File

@@ -5,13 +5,13 @@ local PerunConfig = {}
PerunConfig.TCPPerunHost = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost"
PerunConfig.TCPTargetPort = 48621 -- (int) [default: 48621] TCP port to send data to
PerunConfig.Instance = 3 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
PerunConfig.Instance = 1 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC)
PerunConfig.RefreshStatus = 60 -- (int) [default: 60] Base refresh rate in seconds to send status update
PerunConfig.RefreshMission = 120 -- (int) [default: 120] Refresh rate in seconds to send mission information
PerunConfig.MissionStartNoDeathWindow = 300 -- (int) [default: 300] Number of secounds after mission start when death of the pilot will not go to statistics, shall avoid death penalty during spawning DCS bugs
PerunConfig.DebugMode = 2 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged
PerunConfig.MOTD_L1 = "Witamy na serwerze #1 Gildia.org !" -- (string) Message send to players connecting the server - Line 1
PerunConfig.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2
PerunConfig.MOTD_L2 = "Wymagamy obecnosci DCS SRS (UNICOM 242.00MHz) - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2
-- ###################### END OF SETTINGS - DO NOT MODIFY OUTSIDE THIS SECTION ######################
return PerunConfig