mirror of
https://github.com/DaKerboul/perun.git
synced 2026-08-10 00:35:39 +02:00
renamed hook to pierog
This commit is contained in:
@@ -1,480 +0,0 @@
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-- Perun for DCS World https://github.com/szporwolik/perun -> DCS Hook component
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net.log("[Perun] Loading Perun")
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-- Initial init
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local Perun = {}
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-- Load Luas
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package.path = package.path..";"..lfs.currentdir().."/LuaSocket/?.lua"..";"..lfs.writedir() .. "/Mods/services/Perun/lua/?.lua"
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package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
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-- Load Dlls
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package.cpath = package.cpath..';'.. lfs.writedir()..'/Mods/services/Perun/bin/' ..'?.dll;'
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net.log("[Perun]", "Loading DLL")
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Perun.DLL = require('perun')
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net.log("[Perun]", "Loaded DLL, starting")
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Perun.DLL.StartOfApp();
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net.log("[Perun]", "DLL started")
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-- Load config file
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net.log("[Perun]", "Loading config")
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local config = require "perun_config"
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net.log("[Perun]", "Config loaded")
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Perun.host = config.host
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Perun.port = config.port
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Perun.Instance = config.Instance
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Perun.DebugMode = config.DebugMode
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Perun.MOTD_line1 = config.MOTD_line1
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Perun.MOTD_line2 = config.MOTD_line2
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Perun.ConnectionError = config.ConnectionError
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Perun.BroadcastPerunErrors = config.BroadcastPerunErrors
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Perun.keepAliveSeconds = config.keepAliveSeconds
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Perun.bigUpdatesSeconds = config.bigUpdatesSeconds
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Perun.refreshSlotsSeconds = config.refreshSlotsSeconds
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Perun.refreshMissionSeconds = config.refreshMissionSeconds
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Perun.Version = "v0.12.1"
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Perun.MissionHash=""
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Perun.lastSentStatus = 0
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Perun.lastSentMission = 0
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Perun.lastSentKeepAlive = 0
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Perun.lastConnectionError = 0
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Perun.lastFrameStart = 0;
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Perun.lastTimer = 0
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Perun.lastFrameTime = 0;
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Perun.ReconnectTimeout = 30;
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Perun.RefreshKeepAlive = 5
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Perun.State = {}
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Perun.State.connected = false;
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Perun.State.slotsInitialised = false;
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-- to avoid declaring every time a function is run
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Perun.Globals = {}
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Perun.Globals.Sides = {
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[0] = 'SPECTATOR',
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[1] = 'RED',
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[2] = 'BLUE',
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[3] = 'NEUTRAL', -- TBD check once this is released in DCS
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}
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Perun.Mission = {}
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Perun.Mission.Slots = {}
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Perun.Mission.Slots["blue"] = {}
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Perun.Mission.Slots["red"] = {}
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Perun.Mission.Players = {}
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Perun.Mission.Units = {}
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Perun.HandlerArgCounts = {}
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Perun.HandlerArgCounts["self_kill"] = 1
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Perun.HandlerArgCounts["crash"] = 2
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Perun.HandlerArgCounts["eject"] = 2
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Perun.HandlerArgCounts["connect"] = 2
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Perun.HandlerArgCounts["mission_end"] = 2
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Perun.HandlerArgCounts["pilot_death"] = 2
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Perun.HandlerArgCounts["takeoff"] = 3
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Perun.HandlerArgCounts["landing"] = 3
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Perun.HandlerArgCounts["change_slot"] = 3
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Perun.HandlerArgCounts["friendly_fire"] = 3
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Perun.HandlerArgCounts["disconnect"] = 4
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Perun.HandlerArgCounts["kill"] = 7
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net.log("[Perun]", "Global variables initialised")
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Perun.Stats = {}
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Perun.Stats.LastSentTCP = 0
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Perun.Stats.LastSentSlots = 0
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Perun.Stats.LastBigUpdate = 0
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Perun.Stats.LastSentMission = 0
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Perun.Stats.PreviousFrameStart = 0
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Perun.Stats.LastConnectionError = 0
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Perun.func = {};
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Perun.func.ensureSlots = function()
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if(not Perun.State.slotsInitialised) then
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net.log("Perun", "initialising slots")
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local blue = DCS.getAvailableSlots("blue");
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for k, unit in pairs(blue) do
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Perun.Mission.Slots["blue"][unit["unitId"]] = unit
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end
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local red = DCS.getAvailableSlots("red");
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for k, unit in pairs(red) do
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Perun.Mission.Slots["red"][unit["unitId"]] = unit
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end
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Perun.State.slotsInitialised = true;
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end
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end
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Perun.func.ensureUnitId = function(unitId)
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if(not Perun.Mission.Units[unitId]) then
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local unitData = DCS.getUnitType(unitId)
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Perun.Mission.Units[unitId] = unitData
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local payload = {}
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payload["unit"] = unitData
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Perun.func.sendData(net.lua2json(unitData))
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end
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end
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Perun.func.sendData = function(payload)
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local now = DCS.getRealTime()
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local connected, reconnected = Perun.DLL.tcpSend(payload)
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net.log("[Perun]", connected, reconnected)
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if(connected < 1) and (now > Perun.Stats.LastConnectionError + Perun.ReconnectTimeout) then
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Perun.AddLog("ERROR - TCP connection is not available",0)
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if Perun.BroadcastPerunErrors > 0 then
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local _all_players = net.get_player_list()
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for i, playerId in ipairs(_all_players) do
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net.send_chat_to(Perun.ConnectionError , playerId)
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end
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end
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Perun.Stats.LastConnectionError = now
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else
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Perun.Stats.LastSentTCP = now
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if(reconnected > 0) then
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net.log("Perun", "TCP reconnected")
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Perun.Stats.LastBigUpdate = 0
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Perun.Stats.LastSentSlots = 0
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Perun.Stats.LastSentMission = 0
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end
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end
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end
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Perun.Handlers = {}
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Perun.Handlers["event"] = function(eventName)
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local data = {};
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data["event"] = eventName;
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data["hash"] = Perun.MissionHash
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data['datetime']=os.date('%Y-%m-%d %H:%M:%S')
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return data;
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end
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Perun.Handlers["friendly_fire"] = function(playerID, weaponName, victimPlayerID)
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local data = Perun.Handlers["event"]("friendly_fire")
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data["killer"] = playerID;
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data["victim"] = victimPlayerID;
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data["weapon"] = weaponName;
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return data;
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end
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Perun.Handlers["mission_end"] = function(winner, msg)
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local data = Perun.Handlers["event"]("mission_end")
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data["winner"] = winner;
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data["message"] = msg;
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return data;
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end
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Perun.Handlers["kill"] = function(killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName)
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local data = Perun.Handlers["event"]("kill")
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data["killer"] = {killerPlayerID, killerUnitType, killerSide}
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data["victim"] = {victimPlayerID, victimUnitType, victimSide}
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data["weapon"] = weaponName;
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return data;
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end
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Perun.Handlers["self_kill"] = function(playerID)
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local data = Perun.Handlers["event"]("self_kill")
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data["who"] = playerID;
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return data;
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end
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Perun.Handlers["change_slot"] = function(playerID, slotID, prevSide)
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local details = net.get_player_info(playerID, "side")
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Perun.Mission.Players[playerID]["side"] = details
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local data = Perun.Handlers["event"]("change_slot")
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data["previousSlot"] = slotID
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data["previousSide"] = prevSide
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return data;
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end
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Perun.Handlers["connect"] = function(playerID, name)
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net.log("Perun", "Getting player details")
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local details = net.get_player_info(playerID)
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Perun.Mission.Players[playerID] = details
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net.log("Perun", "Preparing event")
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local data = Perun.Handlers["event"]("connect")
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data["who"] = playerID
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data["details"] = details;
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return data;
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end
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Perun.Handlers["disconnect"] = function(playerID, name, playerSide, reason_code)
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local data = Perun.Handlers["event"]("disconnect")
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data["who"] = playerID;
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data["details"] = {name, playerSide, reason_code}
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Perun.Mission.Players[playerID] = nil
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return data;
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end
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--"crash", playerID, unit_missionID
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Perun.Handlers["crash"] = function(playerID, unit_missionID)
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Perun.func.ensureUnitId(unit_missionID)
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local data = Perun.Handlers["event"]("crash")
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data["who"] = playerID;
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data["unitId"] = unit_missionID;
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return data;
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end
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--"eject", playerID, unit_missionID
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Perun.Handlers["eject"] = function(playerID, unit_missionID)
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Perun.func.ensureUnitId(unit_missionID)
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local data = Perun.Handlers["event"]("eject")
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data["who"] = playerID;
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data["unitId"] = unit_missionID;
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return data;
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end
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--"takeoff", playerID, unit_missionID, airdromeName
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Perun.Handlers["takeoff"] = function(playerID, unit_missionID, airdromeName)
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Perun.func.ensureUnitId(unit_missionID)
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local data = Perun.Handlers["event"]("takeoff")
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data["who"] = playerID;
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data["unitId"] = unit_missionID;
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data["from"] = airdromeName;
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return data;
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end
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--"landing", playerID, unit_missionID, airdromeName
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Perun.Handlers["landing"] = function(playerID, unit_missionID, airdromeName)
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Perun.func.ensureUnitId(unit_missionID)
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local data = Perun.Handlers["event"]("landing")
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data["who"] = playerID;
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data["unitId"] = unit_missionID;
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data["at"] = airdromeName;
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return data;
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end
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--"pilot_death", playerID, unit_missionID
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Perun.Handlers["pilot_death"] = function(playerID, unit_missionID)
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Perun.func.ensureUnitId(unit_missionID)
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local data = Perun.Handlers["event"]("pilot_death")
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data["who"] = playerID;
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data["unitId"] = unit_missionID;
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return data;
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end
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net.log("[Perun] Handlers defined")
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--- ################################ Helper function definitions ################################
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Perun.AddLog = function(text, LogLevel)
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-- Adds logs to DCS.log file
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if Perun.DebugMode >= LogLevel then
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net.log("[Perun]", text)
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end
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end
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Perun.generate_mission_hash = function()
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-- Generates unique simulation mission hash
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return DCS.getMissionName( ).."@".. Perun.Instance .. "@" .. Perun.Version .. "@".. os.date('%Y%m%d_%H%M%S');
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end
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--- ################################ TCP Connection ################################
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Perun.ConnectToPerun = function ()
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Perun.AddLog(string.format("Connecting to TCP server %s:%i", Perun.host, Perun.port), 0);
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local status = Perun.DLL.tcpConnect(Perun.host, Perun.port);
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if(status == 0) then
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Perun.AddLog(string.format("Connection failed: %s:%i", Perun.host, Perun.port), 0);
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else
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Perun.State.connected = true;
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end
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end
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--- ################################ Log functions ################################
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Perun.LogChat = function(playerID, msg, all)
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local data = Perun.Handlers["event"]("chat");
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data['player']= Perun.Mission.Players[playerID]
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data['msg']=msg
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data['messageToAll']=all
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data['missionhash']=Perun.MissionHash
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Perun.func.sendData(net.lua2json(data));
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end
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Perun.LogEvent = function(log_type, log_content, log_arg_1, log_arg_2)
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-- Logs events messages
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local data = Perun.Handlers["event"]("customLog");
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data['log_type']= log_type
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data['log_arg_1']= log_arg_1
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data['log_arg_2']= log_arg_2
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data['log_content']=log_content
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data['log_missionhash']=Perun.MissionHash
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Perun.AddLog("Sending event data, event: " .. log_type .. ", arg1:" .. log_arg_1 .. ", arg2:" .. log_arg_2 .. ", content: " .. log_content,1)
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Perun.func.sendData(net.lua2json(data));
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end
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--- ################################ Event callbacks ################################
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Perun.onSimulationStart = function()
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-- Simulation was started
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Perun.MissionHash=Perun.generate_mission_hash()
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Perun.LogEvent("SimStart","Mission " .. Perun.MissionHash .. " started",nil,nil);
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Perun.lastSentMission = 0 -- reset so mission information will be send
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end
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Perun.onSimulationStop = function()
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-- Simulation was stopped
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Perun.LogEvent("SimStop","Mission " .. Perun.MissionHash .. " finished",nil,nil);
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Perun.MissionHash=Perun.generate_mission_hash();
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Perun.Mission = {}
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Perun.Mission.Slots = {}
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Perun.Mission.Slots["blue"] = {}
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Perun.Mission.Slots["red"] = {}
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Perun.Mission.Players = {}
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Perun.Mission.Units = {}
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end
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|
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Perun.onPlayerDisconnect = function(id, err_code)
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-- Player disconnected
|
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Perun.LogEvent("disconnect", "Player " .. id .. " disconnected.",nil,nil);
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return
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end
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Perun.onPlayerStop = function (id)
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-- Player left the simulation (happens right before a disconnect, if player exited by desire)
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Perun.LogEvent("quit", "Player " .. id .. " quit the server.",nil,nil);
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return
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end
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Perun.onSimulationFrame = function()
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if(not Perun.State.slotsInitialised) then
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local foo = Perun.func.ensureSlots;
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local status, error = pcall(foo);
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if(status) then
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Perun.AddLog( "slot information loaded")
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else
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Perun.AddLog( "error getting slot information", error)
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end
|
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end
|
||||
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local now = DCS.getRealTime()
|
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--net.log("Perun", "big updates check, now", now, "last sent slots", Perun.Stats.LastSentSlots, "last sent mission", Perun.Stats.LastSentMission)
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if(now - Perun.Stats.LastBigUpdate > Perun.bigUpdatesSeconds) then
|
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if(now > Perun.Stats.LastSentSlots + Perun.refreshSlotsSeconds) then
|
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local payload = Perun.Handlers["event"]("slots")
|
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payload["slots"] = Perun.Mission.Slots;
|
||||
|
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local json = net.lua2json(payload)
|
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--net.log("Perun, slots", json)
|
||||
Perun.func.sendData(json)
|
||||
Perun.Stats.LastSentSlots = now
|
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Perun.Stats.LastBigUpdate = now
|
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elseif (now > Perun.Stats.LastSentMission + Perun.refreshMissionSeconds) then
|
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local payload = Perun.Handlers["event"]("mission")
|
||||
payload["mission"] = DCS.getCurrentMission()["mission"]
|
||||
|
||||
local json = net.lua2json(payload);
|
||||
--net.log("Perun, mission", json)
|
||||
Perun.func.sendData(json)
|
||||
Perun.Stats.LastSentMission = now
|
||||
Perun.Stats.LastBigUpdate = now
|
||||
end
|
||||
end
|
||||
|
||||
if(now > Perun.LastSentTCP + Perun.RefreshKeepAlive) then
|
||||
Perun.func.sendData(" ")
|
||||
end
|
||||
|
||||
Perun.Stats.PreviousFrameStart = DCS.getRealTime()
|
||||
end
|
||||
|
||||
Perun.onPlayerStart = function (playerId)
|
||||
-- Player entered cocpit
|
||||
|
||||
net.send_chat_to(Perun.MOTD_line1, playerId);
|
||||
net.send_chat_to(Perun.MOTD_line2, playerId);
|
||||
|
||||
end
|
||||
|
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Perun.onPlayerTrySendChat = function (playerID, msg, all)
|
||||
-- Somebody tries to send chat message
|
||||
if (msg == Perun.ConnectionError or msg == Perun.MOTD_line1 or msg == Perun.MOTD_line2) then
|
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return msg;
|
||||
end
|
||||
|
||||
Perun.LogChat(playerID,msg,all)
|
||||
return msg;
|
||||
end
|
||||
|
||||
Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
||||
local argCount = Perun.HandlerArgCounts[eventName]
|
||||
local handler = Perun.Handlers[eventName]
|
||||
|
||||
local payload = {}
|
||||
if(argCount == 1) then
|
||||
payload = handler(arg1)
|
||||
elseif argCount == 2 then
|
||||
payload = handler(arg1, arg2)
|
||||
elseif argCount == 3 then
|
||||
payload = handler(arg1, arg2, arg3)
|
||||
elseif argCount == 4 then
|
||||
payload = handler(arg1, arg2, arg3, arg4)
|
||||
else
|
||||
payload = handler(arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
end
|
||||
|
||||
local json = net.lua2json(payload)
|
||||
Perun.func.sendData(json)
|
||||
end
|
||||
|
||||
-- ########### Finalize and set callbacks ###########
|
||||
if DCS.isServer() then
|
||||
-- If this game instance is hosting multiplayer game, start Perun
|
||||
Perun.DLL.StartOfApp(); -- Perun dll StartOfApp callback
|
||||
Perun.MissionHash=Perun.generate_mission_hash(); -- Generate initial missionhash
|
||||
DCS.setUserCallbacks(Perun); -- Set user callbacs, map DCS event handlers with functions defined above
|
||||
Perun.ConnectToPerun(); -- Connect to Perun server
|
||||
Perun.AddLog("Loaded - Perun for DCS World - version: " .. Perun.Version,0) -- Display perun information in log
|
||||
end
|
||||
|
||||
|
||||
99
01_DCS/Scripts/Hooks/lifecycle.lua
Normal file
99
01_DCS/Scripts/Hooks/lifecycle.lua
Normal file
@@ -0,0 +1,99 @@
|
||||
local explorer = {}
|
||||
|
||||
|
||||
explorer.onMissionLoadBegin = function()
|
||||
net.log("[Explorer]", "on mission load begin");
|
||||
end
|
||||
explorer.onMissionLoadProgress = function(progress, message)
|
||||
net.log("[Explorer]", "on mission load progress", progress, message);
|
||||
end
|
||||
explorer.onMissionLoadEnd = function()
|
||||
net.log("[Explorer]", "on mission load end");
|
||||
end
|
||||
explorer.onSimulationStart = function()
|
||||
net.log("[Explorer]", "on simulation start");
|
||||
end
|
||||
explorer.onSimulationStop = function()
|
||||
net.log("[Explorer]", "on simulation stop");
|
||||
end
|
||||
explorer.onSimulationFrame = function() end
|
||||
explorer.onSimulationPause= function()
|
||||
net.log("[Explorer]", "on simulation pause");
|
||||
end
|
||||
explorer.onSimulationResume= function()
|
||||
net.log("[Explorer]", "on simulation resume");
|
||||
end
|
||||
|
||||
explorer.onNetConnect= function()
|
||||
et.log("[Explorer]", "onNetConnect");
|
||||
end
|
||||
explorer.onNetMissionChanged= function()
|
||||
net.log("[Explorer]", "onNetMissionChanged");
|
||||
end
|
||||
explorer.onNetConnect= function()
|
||||
net.log("[Explorer]", "onNetConnect");
|
||||
end
|
||||
explorer.onNetDisconnect= function()
|
||||
net.log("[Explorer]", "onNetDisconnect");
|
||||
end
|
||||
explorer.onPlayerConnect= function()
|
||||
net.log("[Explorer]", "onPlayerConnect");
|
||||
end
|
||||
explorer.onPlayerDisconnect= function()
|
||||
net.log("[Explorer]", "onPlayerDisconnect");
|
||||
end
|
||||
explorer.onPlayerStart= function()
|
||||
net.log("[Explorer]", "onPlayerStart");
|
||||
end
|
||||
explorer.onPlayerStop= function()
|
||||
net.log("[Explorer]", "onPlayerStop");
|
||||
end
|
||||
explorer.onPlayerChangeSlot= function()
|
||||
net.log("[Explorer]", "onPlayerChangeSlot");
|
||||
end
|
||||
explorer.onPlayerTryConnect= function(address, name, ucid, id)
|
||||
net.log("[Explorer]", "onPlayerTryConnect", address, name, ucid, id);
|
||||
end
|
||||
explorer.onPlayerTrySendChat= function()
|
||||
net.log("[Explorer]", "onPlayerTrySendChat");
|
||||
end
|
||||
explorer.onPlayerTryChangeSlot= function()
|
||||
net.log("[Explorer]", "onPlayerTryChangeSlot");
|
||||
end
|
||||
|
||||
explorer.onGameEvent = function(eventName, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
|
||||
local payload = {}
|
||||
if(argCount == 1) then
|
||||
payload = handler(arg1);
|
||||
elseif argCount == 2 then
|
||||
payload = handler(arg1, arg2);
|
||||
elseif argCount == 3 then
|
||||
payload = handler(arg1, arg2, arg3);
|
||||
elseif argCount == 4 then
|
||||
payload = handler(arg1, arg2, arg3, arg4);
|
||||
elseif argCount == 7 then
|
||||
payload = handler(arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
||||
end
|
||||
|
||||
local json = net.lua2json(payload);
|
||||
net.log("[Explorer]", json);
|
||||
|
||||
--net.log("[Pierog] json", json)
|
||||
|
||||
--net.log("[Pierog]", "get_player_list", net.lua2json(net.get_player_list()))
|
||||
--net.log("[Pierog]", "mission_data", net.lua2json(DCS.getCurrentMission()))
|
||||
|
||||
--net.log("[Pierog]", "DCS.getAvailableCoalitions()", net.lua2json(DCS.getAvailableCoalitions()))
|
||||
--net.log("[Pierog]", "DCS.getAvailableSlots(0)", DCS.getAvailableSlots(0))
|
||||
--net.log("[Pierog]", "DCS.getAvailableSlots(3)", DCS.getAvailableSlots(3))
|
||||
--net.log("[Pierog]", "DCS.getMissionName()", DCS.getMissionName())
|
||||
--net.log("[Pierog]", "DCS.getModelTime()", DCS.getModelTime())
|
||||
--net.log("[Pierog]", "DCS.getRealTime()", DCS.getRealTime())
|
||||
end
|
||||
|
||||
|
||||
if DCS.isServer() then
|
||||
net.log("[Explorer]", "Initialising API explorer");
|
||||
DCS.setUserCallbacks(explorer);
|
||||
end
|
||||
530
01_DCS/Scripts/Hooks/pierog_light_hook.lua
Normal file
530
01_DCS/Scripts/Hooks/pierog_light_hook.lua
Normal file
@@ -0,0 +1,530 @@
|
||||
-- Pierog for DCS World, inspired by
|
||||
-- https://github.com/szporwolik/perun -> DCS Hook component
|
||||
net.log("[Pierog] Loading Pierog")
|
||||
|
||||
-- Initial init
|
||||
local Pierog = {}
|
||||
|
||||
-- Load Luas
|
||||
package.path = package.path..";"..lfs.currentdir().."/LuaSocket/?.lua"..";"..lfs.writedir() .. "/Mods/services/Pierog/lua/?.lua"
|
||||
package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
|
||||
|
||||
-- Load Dlls
|
||||
package.cpath = package.cpath..';'.. lfs.writedir()..'/Mods/services/Pierog/bin/' ..'?.dll;'
|
||||
net.log("[Pierog]", "Loading DLL")
|
||||
Pierog.DLL = require('pierog')
|
||||
|
||||
-- Load config file
|
||||
net.log("[Pierog]", "Loading config")
|
||||
local config = require "pierog_config"
|
||||
|
||||
Pierog.host = config.host;
|
||||
Pierog.port = config.port;
|
||||
Pierog.delimiters = config.delimiters;
|
||||
Pierog.Instance = config.Instance;
|
||||
Pierog.DebugMode = config.DebugMode;
|
||||
Pierog.logPath = config.logPath;
|
||||
|
||||
Pierog.MOTD_line1 = config.MOTD_line1
|
||||
Pierog.MOTD_line2 = config.MOTD_line2
|
||||
Pierog.ConnectionError = config.ConnectionError
|
||||
Pierog.BroadcastPierogErrors = config.BroadcastPierogErrors
|
||||
Pierog.BroadcastErrorEachSeconds = config.BroadcastErrorEachSeconds or 600
|
||||
|
||||
Pierog.keepAliveSeconds = config.keepAliveSeconds
|
||||
Pierog.bigUpdatesSeconds = config.bigUpdatesSeconds
|
||||
Pierog.refreshSlotsSeconds = config.refreshSlotsSeconds
|
||||
Pierog.refreshMissionSeconds = config.refreshMissionSeconds
|
||||
|
||||
net.log("[Pierog]", "Config loaded")
|
||||
|
||||
-- to avoid declaring every time a function is run
|
||||
Pierog.Globals = {}
|
||||
Pierog.Globals.version = "v0.12.1"
|
||||
Pierog.Globals.Sides = {
|
||||
[0] = 'SPECTATOR',
|
||||
[1] = 'RED',
|
||||
[2] = 'BLUE',
|
||||
[3] = 'NEUTRAL', -- TBD check once this is released in DCS
|
||||
}
|
||||
|
||||
net.log("[Pierog]", "Global variables initialised")
|
||||
|
||||
--net.log("[Pierog]", "Dupa")
|
||||
|
||||
Pierog.lastSentStatus = 0
|
||||
Pierog.lastSentMission = 0
|
||||
Pierog.lastSentKeepAlive = 0
|
||||
Pierog.lastConnectionError = 0
|
||||
Pierog.lastFrameStart = 0;
|
||||
Pierog.lastTimer = 0
|
||||
Pierog.lastFrameTime = 0;
|
||||
|
||||
Pierog.ReconnectTimeout = 30;
|
||||
Pierog.RefreshKeepAlive = 5
|
||||
|
||||
--net.log("[Pierog]", "Dupa2")
|
||||
|
||||
Pierog.State = {}
|
||||
Pierog.State.connected = false;
|
||||
Pierog.State.slotsInitialised = false;
|
||||
|
||||
--net.log("[Pierog]", "Dupa3")
|
||||
|
||||
Pierog.Mission = {}
|
||||
Pierog.Mission.Hash = {}
|
||||
Pierog.Mission.Slots = {}
|
||||
Pierog.Mission.Players = {}
|
||||
Pierog.Mission.Units = {}
|
||||
|
||||
net.log("[Pierog]", "Initialising handlers")
|
||||
|
||||
Pierog.HandlerArgCounts = {}
|
||||
|
||||
Pierog.HandlerArgCounts["self_kill"] = 1
|
||||
Pierog.HandlerArgCounts["crash"] = 2
|
||||
Pierog.HandlerArgCounts["eject"] = 2
|
||||
Pierog.HandlerArgCounts["connect"] = 2
|
||||
Pierog.HandlerArgCounts["mission_end"] = 2
|
||||
Pierog.HandlerArgCounts["pilot_death"] = 2
|
||||
Pierog.HandlerArgCounts["takeoff"] = 3
|
||||
Pierog.HandlerArgCounts["landing"] = 3
|
||||
Pierog.HandlerArgCounts["change_slot"] = 3
|
||||
Pierog.HandlerArgCounts["friendly_fire"] = 3
|
||||
Pierog.HandlerArgCounts["disconnect"] = 4
|
||||
Pierog.HandlerArgCounts["kill"] = 7
|
||||
|
||||
Pierog.Stats = {}
|
||||
Pierog.Stats.LastSentTCP = 0
|
||||
Pierog.Stats.LastSentSlots = 0
|
||||
Pierog.Stats.LastBigUpdate = 0
|
||||
Pierog.Stats.LastSentMission = 0
|
||||
Pierog.Stats.LastConnectionError = 0
|
||||
|
||||
Pierog.func = {};
|
||||
Pierog.func.ensureSlots = function()
|
||||
if(not Pierog.State.slotsInitialised) then
|
||||
|
||||
local count = 0;
|
||||
local coalitions = DCS.getAvailableCoalitions();
|
||||
for name, _ in pairs(coalitions) do
|
||||
local slots = DCS.getAvailableSlots(name);
|
||||
Pierog.Mission.Slots[name] = {}
|
||||
for k, unit in pairs(slots) do
|
||||
Pierog.Mission.Slots[name][unit["unitId"]] = unit
|
||||
count = count + 1;
|
||||
end
|
||||
end
|
||||
|
||||
if(count > 0) then
|
||||
net.log("[Pierog]", "initialised ".. count .. " slots")
|
||||
Pierog.State.slotsInitialised = true;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Pierog.func.ensureUnitId = function(unitId)
|
||||
if(not Pierog.Mission.Units[unitId]) then
|
||||
local unitType = DCS.getUnitType(unitId);
|
||||
Pierog.Mission.Units[unitId] = unitType;
|
||||
|
||||
net.log("[Pierog]", unitId, "category:", DCS.getUnitTypeAttribute(unitType, "category"));
|
||||
net.log("[Pierog]", unitId, "category via type -> Prop:", DCS.getUnitProperty(unitType, DCS.UNIT_CATEGORY));
|
||||
net.log("[Pierog]", unitId, "category via id -> Prop:", DCS.getUnitProperty(unitId, DCS.UNIT_CATEGORY));
|
||||
net.log("[Pierog]", unitId, "wing span:", DCS.getUnitTypeAttribute(unitType, "WingSpan"));
|
||||
net.log("[Pierog]", unitId, "deck level", DCS.getUnitTypeAttribute(unitType, "DeckLevel"));
|
||||
--
|
||||
local payload = Pierog.Handlers["event"]("unit_definition");
|
||||
payload["unitId"] = unitId;
|
||||
payload["unitType"] = unitType;
|
||||
payload["unitCategory"] = DCS.getUnitTypeAttribute(unitId, "category");
|
||||
payload["wingSpan"] = DCS.getUnitTypeAttribute(unitType, "WingSpan");
|
||||
payload["deckLevel"] = DCS.getUnitTypeAttribute(unitType, "DeckLevel");
|
||||
--
|
||||
Pierog.func.sendData(net.lua2json(payload))
|
||||
end
|
||||
end
|
||||
|
||||
Pierog.func.sendData = function(payload)
|
||||
|
||||
local now = DCS.getRealTime()
|
||||
|
||||
local connected, reconnected = Pierog.DLL.tcpSend(payload)
|
||||
--net.log("[Pierog]", connected, reconnected)
|
||||
if(connected < 1) and (now > Pierog.Stats.LastConnectionError + Pierog.ReconnectTimeout) then
|
||||
Pierog.AddLog("ERROR - TCP connection not available",0)
|
||||
|
||||
if Pierog.BroadcastPierogErrors > 0 then
|
||||
local _all_players = net.get_player_list()
|
||||
for i, playerId in ipairs(_all_players) do
|
||||
net.send_chat_to(Pierog.ConnectionError , playerId)
|
||||
end
|
||||
end
|
||||
|
||||
Pierog.Stats.LastConnectionError = now
|
||||
else
|
||||
Pierog.Stats.LastSentTCP = now
|
||||
|
||||
if(reconnected > 0) then
|
||||
net.log("[Pierog]", "TCP reconnected")
|
||||
Pierog.Stats.LastBigUpdate = 0
|
||||
Pierog.Stats.LastSentSlots = 0
|
||||
Pierog.Stats.LastSentMission = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Pierog.func.sendMissionUpdate = function()
|
||||
local payload = Pierog.Handlers["event"]("mission")
|
||||
payload["mission"] = DCS.getCurrentMission()["mission"]
|
||||
payload["missionName"] = DCS.getCurrentMission()
|
||||
|
||||
local json = net.lua2json(payload);
|
||||
Pierog.func.sendData(json)
|
||||
end
|
||||
|
||||
Pierog.func.sendSlotUpdate = function()
|
||||
local payload = Pierog.Handlers["event"]("slots")
|
||||
payload["slots"] = Pierog.Mission.Slots;
|
||||
|
||||
local json = net.lua2json(payload)
|
||||
Pierog.func.sendData(json)
|
||||
end
|
||||
|
||||
Pierog.Handlers = {}
|
||||
Pierog.Handlers["event"] = function(eventName)
|
||||
local data = {};
|
||||
data["event"] = eventName;
|
||||
data["missionHash"] = Pierog.Mission.Hash
|
||||
data['datetime']=os.date('%Y-%m-%d %H:%M:%S')
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["friendly_fire"] = function(playerID, weaponName, victimPlayerID)
|
||||
local data = Pierog.Handlers["event"]("friendly_fire")
|
||||
|
||||
data["killer"] = playerID;
|
||||
data["victim"] = victimPlayerID;
|
||||
data["weapon"] = weaponName;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["mission_end"] = function(winner, msg)
|
||||
local data = Pierog.Handlers["event"]("mission_end")
|
||||
|
||||
data["winner"] = winner;
|
||||
data["message"] = msg;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["kill"] = function(killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName)
|
||||
local data = Pierog.Handlers["event"]("kill")
|
||||
|
||||
data["killer"] = {id = killerPlayerID, side = killerSide, type = killerUnitType, ucid = net.get_player_info(killerPlayerID)["ucid"]}
|
||||
data["victim"] = {id = victimPlayerID, side = victimSide, type = victimUnitType, ucid = net.get_player_info(victimPlayerID)["ucid"]}
|
||||
data["weapon"] = weaponName;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["self_kill"] = function(playerID)
|
||||
local data = Pierog.Handlers["event"]("self_kill")
|
||||
data["who"] = playerID;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["change_slot"] = function(playerID, slotID, prevSide)
|
||||
local newDetails = net.get_player_info(playerID);
|
||||
local oldDetails = Pierog.Mission.Players[playerID];
|
||||
|
||||
Pierog.Mission.Players[playerID] = newDetails;
|
||||
|
||||
local data = Pierog.Handlers["event"]("change_slot")
|
||||
data["previousSlot"] = oldDetails["slot"]
|
||||
data["previousSide"] = oldDetails["side"]
|
||||
data["side"] = newDetails["side"]
|
||||
data["slot"] = newDetails["slot"]
|
||||
data["ucid"] = newDetails["ucid"]
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["connect"] = function(playerID, name)
|
||||
net.log("[Pierog]", "Getting player details")
|
||||
local details = net.get_player_info(playerID)
|
||||
Pierog.Mission.Players[playerID] = details
|
||||
|
||||
local data = Pierog.Handlers["event"]("connect")
|
||||
data["who"] = playerID
|
||||
data["details"] = details;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
Pierog.Handlers["disconnect"] = function(playerID, name, playerSide, reason_code)
|
||||
local data = Pierog.Handlers["event"]("disconnect")
|
||||
data["who"] = Pierog.Mission.Players[playerID]
|
||||
data["reasonCode"] = reason_code;
|
||||
|
||||
Pierog.Mission.Players[playerID] = nil
|
||||
|
||||
return data;
|
||||
end
|
||||
--"crash", playerID, unit_missionID
|
||||
Pierog.Handlers["crash"] = function(playerID, unit_missionID)
|
||||
Pierog.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Pierog.Handlers["event"]("crash")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"eject", playerID, unit_missionID
|
||||
Pierog.Handlers["eject"] = function(playerID, unit_missionID)
|
||||
Pierog.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Pierog.Handlers["event"]("eject")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"takeoff", playerID, unit_missionID, airdromeName
|
||||
Pierog.Handlers["takeoff"] = function(playerID, unit_missionID, airdromeName)
|
||||
Pierog.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Pierog.Handlers["event"]("takeoff")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
data["from"] = airdromeName;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"landing", playerID, unit_missionID, airdromeName
|
||||
Pierog.Handlers["landing"] = function(playerID, unit_missionID, airdromeName)
|
||||
Pierog.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Pierog.Handlers["event"]("landing")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
data["at"] = airdromeName;
|
||||
|
||||
return data;
|
||||
end
|
||||
--"pilot_death", playerID, unit_missionID
|
||||
Pierog.Handlers["pilot_death"] = function(playerID, unit_missionID)
|
||||
Pierog.func.ensureUnitId(unit_missionID)
|
||||
|
||||
local data = Pierog.Handlers["event"]("pilot_death")
|
||||
data["who"] = playerID;
|
||||
data["unitId"] = unit_missionID;
|
||||
|
||||
return data;
|
||||
end
|
||||
|
||||
net.log("[Pierog] Handlers defined")
|
||||
|
||||
--- ################################ Helper function definitions ################################
|
||||
|
||||
Pierog.AddLog = function(text, logLevel)
|
||||
-- Adds logs to DCS.log file
|
||||
if(logLevel == nil) then
|
||||
logLevel = -1
|
||||
end
|
||||
|
||||
if Pierog.DebugMode >= logLevel then
|
||||
net.log("[Pierog]", text)
|
||||
end
|
||||
end
|
||||
|
||||
Pierog.generate_mission_hash = function()
|
||||
-- Generates unique simulation mission hash
|
||||
return DCS.getMissionName( ).."@".. Pierog.Instance .. "@" .. Pierog.Globals.version .. "@".. os.date('%Y%m%d_%H%M%S');
|
||||
end
|
||||
|
||||
--- ################################ Log functions ################################
|
||||
|
||||
Pierog.LogChat = function(playerID, msg, all)
|
||||
|
||||
local data = Pierog.Handlers["event"]("chat");
|
||||
|
||||
data['who']= Pierog.Mission.Players[playerID]["ucid"]
|
||||
data['msg']=msg
|
||||
data['messageToAll']=all
|
||||
data['missionhash']=Pierog.Mission.Hash
|
||||
|
||||
Pierog.func.sendData(net.lua2json(data));
|
||||
end
|
||||
|
||||
Pierog.LogEvent = function(log_type, log_content, log_arg_1, log_arg_2)
|
||||
-- Logs events messages
|
||||
local data = Pierog.Handlers["event"]("customLog");
|
||||
data['log_type']= log_type
|
||||
data['log_arg_1']= log_arg_1
|
||||
data['log_arg_2']= log_arg_2
|
||||
data['log_content']=log_content
|
||||
data['log_missionhash']=Pierog.Mission.Hash
|
||||
|
||||
Pierog.AddLog("Sending event data, event: " .. log_type .. ", arg1:" .. log_arg_1 .. ", arg2:" .. log_arg_2 .. ", content: " .. log_content,1)
|
||||
|
||||
Pierog.func.sendData(net.lua2json(data));
|
||||
end
|
||||
|
||||
--- ################################ Event callbacks ################################
|
||||
|
||||
Pierog.onSimulationStart = function()
|
||||
Pierog.Mission.Hash=Pierog.generate_mission_hash()
|
||||
Pierog.LogEvent("SimStart","Mission " .. Pierog.Mission.Hash .. " started",nil,nil);
|
||||
Pierog.lastSentMission = 0 -- reset so mission information will be sent
|
||||
Pierog.State.slotsInitialised = false;
|
||||
|
||||
Pierog.DLL.markMissionStart(Pierog.Mission.Hash);
|
||||
end
|
||||
|
||||
Pierog.onSimulationStop = function()
|
||||
Pierog.LogEvent("SimStop","Mission " .. Pierog.Mission.Hash .. " finished",nil,nil);
|
||||
|
||||
Pierog.Mission = {}
|
||||
Pierog.Mission.Hash=Pierog.generate_mission_hash();
|
||||
Pierog.Mission.Slots = {}
|
||||
Pierog.Mission.Players = {}
|
||||
Pierog.Mission.Units = {}
|
||||
|
||||
Pierog.Stats.LastSentSlots = 0
|
||||
Pierog.Stats.LastBigUpdate = 0
|
||||
Pierog.Stats.LastSentMission = 0
|
||||
Pierog.DLL.markMissionStart(Pierog.Mission.Hash);
|
||||
end
|
||||
|
||||
Pierog.onPlayerStop = function (id)
|
||||
-- Player left the simulation (happens right before a disconnect, if player exited by desire)
|
||||
|
||||
Pierog.LogEvent("quit", "Player " .. id .. " quit the server.",nil,nil);
|
||||
return
|
||||
end
|
||||
|
||||
Pierog.onSimulationFrame = function()
|
||||
|
||||
if(DCS.getMissionName() == "") then
|
||||
-- no mission loaded
|
||||
return;
|
||||
end
|
||||
|
||||
local now = DCS.getRealTime()
|
||||
|
||||
if(Pierog.Stats.LastBigUpdate < 1 or now > Pierog.Stats.LastBigUpdate + Pierog.bigUpdatesSeconds) then
|
||||
--net.log("[Pierog]", "Big update evaluation at", now, ", Pierog.Stats.LastSentSlots", Pierog.Stats.LastSentSlots, ", Pierog.Stats.LastBigUpdate", Pierog.Stats.LastBigUpdate)
|
||||
--net.log("[Pierog]", "Pierog.refreshSlotsSeconds: ".. Pierog.refreshSlotsSeconds)
|
||||
--net.log("[Pierog]", "name: >"..DCS.getMissionName().."<");
|
||||
--net.log("[Pierog]", "mission"..net.lua2json(DCS.getCurrentMission()))
|
||||
|
||||
if(not Pierog.State.slotsInitialised) then
|
||||
local foo = Pierog.func.ensureSlots;
|
||||
|
||||
local status, error = pcall(foo);
|
||||
if(error) then
|
||||
Pierog.AddLog( "error getting slot information" .. error);
|
||||
else
|
||||
Pierog.func.sendSlotUpdate();
|
||||
Pierog.Stats.LastSentSlots = now;
|
||||
Pierog.Stats.LastBigUpdate = now;
|
||||
end
|
||||
elseif(now > Pierog.Stats.LastSentSlots + Pierog.refreshSlotsSeconds) then
|
||||
--net.log("[Pierog]", "Slots")
|
||||
|
||||
Pierog.func.sendSlotUpdate();
|
||||
Pierog.Stats.LastSentSlots = now;
|
||||
Pierog.Stats.LastBigUpdate = now;
|
||||
end
|
||||
|
||||
if (now > Pierog.Stats.LastSentMission) then
|
||||
--net.log("[Pierog]", "Mission")
|
||||
|
||||
Pierog.func.sendMissionUpdate()
|
||||
Pierog.Stats.LastSentMission = now
|
||||
Pierog.Stats.LastBigUpdate = now
|
||||
end
|
||||
end
|
||||
|
||||
if(now > Pierog.LastSentTCP + Pierog.RefreshKeepAlive) then
|
||||
Pierog.func.sendData(" ")
|
||||
end
|
||||
end
|
||||
|
||||
Pierog.onPlayerStart = function (playerId)
|
||||
-- Player entered cocpit
|
||||
net.send_chat_to(Pierog.MOTD_line1, playerId);
|
||||
net.send_chat_to(Pierog.MOTD_line2, playerId);
|
||||
end
|
||||
|
||||
Pierog.onPlayerTrySendChat = function (playerID, msg, all)
|
||||
-- Somebody tries to send chat message
|
||||
if (msg == Pierog.ConnectionError or msg == Pierog.MOTD_line1 or msg == Pierog.MOTD_line2) then
|
||||
return msg;
|
||||
end
|
||||
|
||||
Pierog.LogChat(playerID, msg, all)
|
||||
return msg;
|
||||
end
|
||||
|
||||
Pierog.onGameEvent = function(eventName, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
local argCount = Pierog.HandlerArgCounts[eventName]
|
||||
local handler = Pierog.Handlers[eventName]
|
||||
|
||||
if(Pierog.Handlers[eventName] == nil) then
|
||||
-- no handler found
|
||||
net.log("[Pierog]", 'Event type not found'..eventName)
|
||||
return;
|
||||
end
|
||||
|
||||
local payload = {}
|
||||
if(argCount == 1) then
|
||||
payload = handler(arg1)
|
||||
elseif argCount == 2 then
|
||||
payload = handler(arg1, arg2)
|
||||
elseif argCount == 3 then
|
||||
payload = handler(arg1, arg2, arg3)
|
||||
elseif argCount == 4 then
|
||||
payload = handler(arg1, arg2, arg3, arg4)
|
||||
elseif argCount == 7 then
|
||||
payload = handler(arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
end
|
||||
|
||||
local json = net.lua2json(payload)
|
||||
Pierog.func.sendData(json)
|
||||
|
||||
if(eventName == "mission_end") then
|
||||
Pierog.DLL.markMissionStart(Pierog.Mission.Hash);
|
||||
end
|
||||
|
||||
--net.log("[Pierog] json", json)
|
||||
|
||||
--net.log("[Pierog]", "get_player_list", net.lua2json(net.get_player_list()))
|
||||
--net.log("[Pierog]", "mission_data", net.lua2json(DCS.getCurrentMission()))
|
||||
|
||||
--net.log("[Pierog]", "DCS.getAvailableCoalitions()", net.lua2json(DCS.getAvailableCoalitions()))
|
||||
--net.log("[Pierog]", "DCS.getAvailableSlots(0)", DCS.getAvailableSlots(0))
|
||||
--net.log("[Pierog]", "DCS.getAvailableSlots(3)", DCS.getAvailableSlots(3))
|
||||
--net.log("[Pierog]", "DCS.getMissionName()", DCS.getMissionName())
|
||||
--net.log("[Pierog]", "DCS.getModelTime()", DCS.getModelTime())
|
||||
--net.log("[Pierog]", "DCS.getRealTime()", DCS.getRealTime())
|
||||
end
|
||||
|
||||
-- ########### Finalize and set callbacks ###########
|
||||
if DCS.isServer() then
|
||||
-- If this game instance is hosting multiplayer game, start Pierog
|
||||
net.log("[Pierog]", "In a server, setting DLL", Pierog.logPath, Pierog.host, Pierog.port)
|
||||
Pierog.DLL.delimiters(Pierog.delimiters[1], Pierog.delimiters[2])
|
||||
Pierog.DLL.StartOfApp(Pierog.logPath, Pierog.host, Pierog.port);
|
||||
net.log("[Pierog]", "DLL started")
|
||||
Pierog.Mission.Hash=Pierog.generate_mission_hash(); -- Generate initial missionhash
|
||||
DCS.setUserCallbacks(Pierog); -- Set user callbacs, map DCS event handlers with functions defined above
|
||||
Pierog.AddLog("Loaded - Pierog for DCS World - version: " .. Pierog.Globals.version,0) -- Display Pierog information in log
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user