mirror of
https://github.com/DaKerboul/perun.git
synced 2026-08-09 17:05:39 +02:00
@@ -9,13 +9,14 @@
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Perun.RefreshStatus = 15 -- base refresh rate in seconds to send status update (values lower than 60 may affect performance!)
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Perun.RefreshMission = 60 -- refresh rate in seconds to send mission information (values lower than 60 may affect performance!)
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- relatve do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.UDPTargetPort = 48620 -- UDP port to send data to
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Wymagamy obecnosci na 255Mhz (DCS SRS)" -- Message send to players connecting the server - Line 2
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-- ########### END OF SETTINGS ###########
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-- Variable init
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Perun.Version = "v0.3.7"
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Perun.StatusData = {}
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@@ -27,14 +28,104 @@
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Perun.lastSentMission =0
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Perun.JsonStatusLocation = lfs.writedir() .. Perun.JsonStatusLocation
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Perun.socket = require("socket")
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Perun.UDP = assert(Perun.socket.udp())
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Perun.UDP:settimeout(0)
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Perun.UDP:setsockname("*", 48621)
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Perun.UDP:setpeername("127.0.0.1",Perun.UDPTargetPort)
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-- Function definition
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-- ########### Helper function definitions ###########
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function stripChars(str)
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-- remove accents characters from string
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-- via https://stackoverflow.com/questions/50459102/replace-accented-characters-in-string-to-standard-with-lua TBD: rewrite
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tableAccents = {}
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tableAccents["à"] = "a"
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tableAccents["á"] = "a"
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tableAccents["â"] = "a"
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tableAccents["ã"] = "a"
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tableAccents["ä"] = "a"
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tableAccents["ç"] = "c"
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tableAccents["è"] = "e"
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tableAccents["é"] = "e"
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tableAccents["ê"] = "e"
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tableAccents["ë"] = "e"
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tableAccents["ì"] = "i"
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tableAccents["í"] = "i"
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tableAccents["î"] = "i"
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tableAccents["ï"] = "i"
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tableAccents["ñ"] = "n"
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tableAccents["ò"] = "o"
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tableAccents["ó"] = "o"
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tableAccents["ô"] = "o"
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tableAccents["õ"] = "o"
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tableAccents["ö"] = "o"
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tableAccents["ù"] = "u"
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tableAccents["ú"] = "u"
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tableAccents["û"] = "u"
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tableAccents["ü"] = "u"
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tableAccents["ý"] = "y"
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tableAccents["ÿ"] = "y"
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tableAccents["À"] = "A"
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tableAccents["Á"] = "A"
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tableAccents["Â"] = "A"
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tableAccents["Ã"] = "A"
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tableAccents["Ä"] = "A"
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tableAccents["Ç"] = "C"
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tableAccents["È"] = "E"
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tableAccents["É"] = "E"
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tableAccents["Ê"] = "E"
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tableAccents["Ë"] = "E"
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tableAccents["Ì"] = "I"
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tableAccents["Í"] = "I"
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tableAccents["Î"] = "I"
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tableAccents["Ï"] = "I"
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tableAccents["Ñ"] = "N"
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tableAccents["Ò"] = "O"
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tableAccents["Ó"] = "O"
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tableAccents["Ô"] = "O"
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tableAccents["Õ"] = "O"
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tableAccents["Ö"] = "O"
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tableAccents["Ù"] = "U"
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tableAccents["Ú"] = "U"
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tableAccents["Û"] = "U"
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tableAccents["Ü"] = "U"
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tableAccents["Ý"] = "Y"
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-- Polish accents
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tableAccents["ę"] = "e"
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tableAccents["Ę"] = "Ę"
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tableAccents["ó"] = "o"
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tableAccents["Ó"] = "O"
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tableAccents["ą"] = "a"
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tableAccents["Ą"] = "A"
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tableAccents["ś"] = "s"
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tableAccents["Ś"] = "S"
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tableAccents["ć"] = "c"
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tableAccents["Ć"] = "C"
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tableAccents["ż"] = "z"
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tableAccents["Ż"] = "Z"
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tableAccents["ź"] = "z"
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tableAccents["Ź"] = "Z"
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tableAccents["ł"] = "l"
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tableAccents["Ł"] = "L"
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-- TBD additonal characters
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normalizedString = ''
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for strChar in string.gmatch(str, "([%z\1-\127\194-\244][\128-\191]*)") do
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if tableAccents[strChar] ~= nil then
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normalizedString = normalizedString..tableAccents[strChar]
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else
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normalizedString = normalizedString..strChar
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end
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end
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return normalizedString
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end
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Perun.GetCategory = function(id)
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-- Helper function via https://pastebin.com/GUAXrd2U
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-- Returns object category basing on ID
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-- Helper function via https://pastebin.com/GUAXrd2U TBD: rewrite
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local _killed_target_category = DCS.getUnitTypeAttribute(id, "category")
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if _killed_target_category == nil then
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local _killed_target_cat_check_ship = DCS.getUnitTypeAttribute(id, "DeckLevel")
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@@ -51,7 +142,7 @@
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end
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Perun.SideID2Name = function(id)
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-- Helper function
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-- Helper function returns side name per side (coalition) id
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local sides = {
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[0] = 'SPECTATOR',
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[1] = 'RED',
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@@ -60,6 +151,7 @@
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return sides[id]
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end
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-- ########### Main code ###########
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Perun.AddLog = function(text)
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-- Adds logs to DCS.log file
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net.log("Perun : ".. text)
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@@ -71,7 +163,7 @@
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TempData["1"]=Perun.ServerData
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TempData["2"]=Perun.StatusData
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TempData["3"]=Perun.SlotsData
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-- TempData["4"]=Perun.MissionData -- TBD?
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-- TempData["4"]=Perun.MissionData -- TBD: hangs for some large missions
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_temp=net.lua2json(TempData)
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@@ -89,6 +181,8 @@
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TempData["timestamp"]=os.date('%Y-%m-%d %H:%M:%S')
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temp=net.lua2json(TempData)
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temp=stripChars(temp)
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Perun.UDP:send(temp)
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Perun.AddLog("Packet send")
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end
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@@ -114,7 +208,7 @@
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-- Send
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Perun.Send(1,Perun.ServerData)
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-- Update all subsections
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-- Status data - update all subsections
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-- 1 - Mission
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temp={}
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temp['name']=DCS.getMissionName()
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@@ -151,8 +245,6 @@
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Perun.UpdateMission = function()
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-- Main function for mission information updates
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-- Update Mission data
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Perun.MissionData=DCS.getCurrentMission()
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end
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@@ -161,7 +253,7 @@
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data={}
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data['player']= net.get_player_info(playerID, "name")
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data['msg']=msg
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data['msg']=stripChars(msg)
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data['all']=all
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data['ucid']=net.get_player_info(playerID, 'ucid')
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data['datetime']=os.date('%Y-%m-%d %H:%M:%S')
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@@ -218,7 +310,7 @@
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Perun.Send(53,data)
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end
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--- Event callbacks
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--- ########### Event callbacks ###########
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Perun.onSimulationStart = function()
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Perun.MissionHash=DCS.getMissionName( ).."@"..os.date('%Y%m%d_%H%M%S');
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@@ -372,6 +464,6 @@
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end
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-- Finalize and set callbacks
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-- ########### Finalize and set callbacks ###########
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DCS.setUserCallbacks(Perun)
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net.log("Loaded - Perun - VladMordock - " .. Perun.Version )
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