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https://github.com/DaKerboul/perun.git
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Added status icons and better connection handling
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@@ -63,9 +63,9 @@ namespace Perun_v1.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ico_db {
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internal static System.Drawing.Bitmap status_connected {
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get {
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object obj = ResourceManager.GetObject("ico_db", resourceCulture);
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object obj = ResourceManager.GetObject("status_connected", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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@@ -73,9 +73,9 @@ namespace Perun_v1.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ico_error {
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internal static System.Drawing.Bitmap status_disconnected {
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get {
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object obj = ResourceManager.GetObject("ico_error", resourceCulture);
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object obj = ResourceManager.GetObject("status_disconnected", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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@@ -83,9 +83,9 @@ namespace Perun_v1.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ico_game {
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internal static System.Drawing.Bitmap status_disconnected_error {
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get {
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object obj = ResourceManager.GetObject("ico_game", resourceCulture);
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object obj = ResourceManager.GetObject("status_disconnected_error", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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@@ -93,19 +93,9 @@ namespace Perun_v1.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ico_lotatc {
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internal static System.Drawing.Bitmap status_disconnected_game {
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get {
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object obj = ResourceManager.GetObject("ico_lotatc", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ico_srs {
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get {
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object obj = ResourceManager.GetObject("ico_srs", resourceCulture);
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object obj = ResourceManager.GetObject("status_disconnected_game", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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